FleetMod version 1.00 released |
Here is my first mod for the community:
[url=http://download.35mb.com/franky007/FleetMod.zip[/url]
This mod tries to improve the ships and fleet management for the computer. It also add a few tweaks to construction and AI_State.
It use the Balance Mod 1.09 as it’s starting point.
The mod in detail:
Ships
Patrol ships : will patrol Warp points and move at random in system where they are assigned. They never join fleet.
Scout Ships : Improved survey/explore pattern. Never join fleet.
All ships can cancel their orders to intercept a target that is within one turn range.
Merged Resupply/Retrofit/Scrap together to avoid unnecessary move.
Two new class of ships : Medium Attack ship and Small Attack Ship.
Colonize more aggessively when in need of resource.
Troop transport ship will drop troop on rioting planet.
Fleets
Create one fleet in each system with a ShipYard or with at least 8 facilities.
Each fleet is assigned permanently to it’s system, and will stay in range. This range depend on the AI_STATE (0-4 systems).
The main fleet (assigned to the homeworld system) is bigger than the other fleets.
Create one task force for each of the ship’s strategy. (Currently disabled beacuse of a bug with Sys_Create_Empire_Fleet_Task_Force).
Fleets can detach cargo transport for supply if they are faster than the fleet.
Fleets can detach troop transport when needed.
Fleets can can ask for supply or troop.
Ships and fleets will only attack when they are stronger than their target: This range from Peaceful race that will attack only when at least 60% stronger, to Xenophobic race that will attack when they are of equal strength or more.
Construction
Will use up to 15% of the resource pool. (for resource that are not low).
Will alway construct Spaceport when needed.
Will skip constructing resource facilities if it have already too much of this resource.
Transfer unused resource from facilities construction to ships construction.
Construction occur after ships orders, to respond to the needs in supply or troop of fleets.
Will construct mine sweeper and repair ship when needed.
Will construct more troop and troop transport ships to quell riot.
Planet
Will launch and recover fighter group.
Will launch drones.
Only if aggressive race or when at war, will AI kill it’s non-breather population.
AI_STATE
AI will adjust it’s behaviour relative to the number of players in the game.
Note
Many bugs fixed in all modified scripts.
Re: FleetMod version 1.00 released
Can you please post the mod to another site (eg: filefront.com)? 35mb.com wants to install some sort of plugin just to download the file; seems shady.
Re: FleetMod version 1.00 released
will try this one but try to upload it to this site there is a projects section or to another space empires site.
Re: FleetMod version 1.00 released
My nod 32, detected several suspicious files while the page tried to install that page´s download thingy, please upload at http://home.spaceempires.net/downloads-add.html#adddownload instead =p.
Re: FleetMod version 1.00 released
SEnet doesn't actually let you upload a file... it has to be available on the web (or sent via email).

Re: FleetMod version 1.00 released
www.filefront.com is completely free and safe.
Re: FleetMod version 1.00 released
I'd recommend moving the script source files into a subfolder, such as "Scripts". Its a little congested in the mod root. 
Re: FleetMod version 1.00 released
This mod looks very interesting, and browsing around the files looks to be well put together. I'll have to find time to to give it a play!
Has anyone else tried this yet?
Re: FleetMod version 1.00 released
disregard didnt see dates
Awolf




Re: FleetMod version 1.00 released
Sorry the link should be:
http://download.35mb.com/franky007/FleetMod.zip
What i should add is that i have worked on this mod for over 100 hours, coding and debugging!
The ships and fleet AI scripts have been extensively modified.
I hope to hear your comments soon.