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Home » news » forums » Space Empires V » Space Empires V General

A couple of problems - damaged ships and planetary capture

Submitted by bert on Mon, 2007-08-27 05:17. Space Empires V General

Hi all,

just started getting into the game and I've got a couple of problems. I'm playing a standard quick start game, turn 142, control a dozen systems, have about 120k research points to spend per turn.

1. I have a couple of Light Carriers that are badly damaged, both have no movement points, one has no crew or supplies, the other has both but is about 90% damaged. I can't scrap them as I get a message that there is no shipyard in the system - even though there is.

Is there anything I can do to repair them even if it's just enough to get them to the scrapyard as they are cluttering up my ship list. I have sent a destroyer to meet them but I can't transfer any supplies - I've managed to transfer supplies before to ships that got stranded so it's not that I can't do that.

2. In Ibsuk I have control of all the planets barring one. I've tried attacking it with fighters but they can't touch it. Tried a Cruiser with Planetary Napalm and that makes no impression either.

I've now got 4 troop transports building in system and will send them off as a pack when they are done. Not sure what I'm missing here. What does the planetary napalm do? Will the troop transports work - I haven't used them before?

I've researched medium to heavy hull to a lowish level & troop transports to about level 4

Great game by the way - I've just switched from X3 mainly 'cus Ive played it to death, this is a nice change but I think I'm getting sucked in...

‹ Weapon Abilities One thing I really miss from X3 Reunion ›
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Re: A couple of problems - damaged ships and planetary capture

Submitted by solanrix on Mon, 2007-08-27 05:24.

well for 1st 1 u nead to build a largish ship with a repair bay and move to same hex as the damaged ships, transfering supplies wont help if all engines damaged or destroyed. and not prob with shipyard in system in needs to be same hex again.

fighters are usualy pretty bad at destrying planets, giving them rocket pods helps and maybe more than 1 ship attacking at a time... planets take a bit of hammering, or jus troops like i do, 4 transports be overkill but least u get intact planet, is best realy if u got the time

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Mod Designer

Re: A couple of problems - damaged ships and planetary capture

Submitted by LordHavoc on Mon, 2007-08-27 05:25.

For 1. If you research "Repair" you get a 150kt componant that repairs ships. That should fit on most of your hulls. That will repair your carriers. The supply problem could be because all of your supply storing componants are destroyed (engines and supply storage)

2. I always run into problems if I use fighters in ground combat. I hope you don't have the same problem I had.
You napalm won't be an option when you land troops on the planet. As soon as you start ground combat you 'stop' bombing (so you don't bomb your own troops).

Fighters count as troops, but i've had my fighters dissappear and get stuck off screen in past experience.

If you send a tonne of ground troops, you should win. Just load up with a lot of long range weapons.

Your lord and master (below Foamy) LordHavoc

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Re: A couple of problems - damaged ships and planetary capture

Submitted by bert on Mon, 2007-08-27 05:32.

thanks for the quick replies, I've already done some repair research so I'll give that a go.

And the ground troops as well.

FWIW, all my level 4 fighters have loads of rocket pods - mainly 'cus I saw a tip on that on the wiki - can't claim any credit myself Smiling

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BlueTemplar's picture

Re: A couple of problems - damaged ships and planetary capture

Submitted by BlueTemplar on Mon, 2007-08-27 09:19.

2.Is it a ringed planet? If it is try the longest range ship weapon you have set to point blank.

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Re: A couple of problems - damaged ships and planetary capture

Submitted by bert on Mon, 2007-08-27 15:58.

@Dave - yes it was a ringed planet. In the end I didn't have to wait for my new ship design "Frigate Torpedo Class I" to come om line, my blockade forced the planet to give up after it got to plague level 3.

I tried to deploy the troops but I don't really know what I'm doing ... so a link to a newbie guide to using troops would be cool...

And on the damaged ships - I've got a new ship design called "Freighter Repair I" - seems to work o.k.

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Prankowski's picture

Re: A couple of problems - damaged ships and planetary capture

Submitted by Prankowski on Tue, 2007-08-28 03:23.

to use troops you just need to put em into a transporter and in space-combat over the planet give the transporter the order "drop troops". in the next round there will then be a ground combat on that planet.

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