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Home » news » forums » Support & Feedback » Bug Reports

Bug in Ship Combat over Ringed Planets

Submitted by psilord on Fri, 2007-08-24 20:54. Bug Reports

Has anyone else experienced this?
In attacking a starbase/ship/satellite over a Ringed Planet (actual planet, not talking about Ring Worlds we construct), my ships seem to get confused and won't attack until the enemy has damaged them and then it's like "Oh, maybe we should attack/defend ourselves!" This only seems to happen over Ringed planets, not normal (non-ringed) planets. Is the game coded for the rings to cause some sort of ability like Sight Obscuration or Sensor jamming?

‹ Crashing game when closing down program White screen v1.44 ›
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BlueTemplar's picture

Re: Bug in Ship Combat over Ringed Planets

Submitted by BlueTemplar on Sat, 2007-08-25 12:33.

Ships often (always?) try to attack the ring, not the planet. (and since there is nothing to attack in the ring they keep flying around). It might be related to your problem.

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Re: Bug in Ship Combat over Ringed Planets

Submitted by psilord on Sat, 2007-08-25 13:45.

That sounds like what I'm seeing. Very frustrating. Thanks for the reply - at least it lets me know I'm not crazy seeing this. Smiling

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BlueTemplar's picture

Re: Bug in Ship Combat over Ringed Planets

Submitted by BlueTemplar on Mon, 2007-08-27 09:27.

Try the longest range weapon that you have set to point blank.

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