Home Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

User login

  • Create new account
  • Request new password

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • news aggregator

Search

Who's online

There are currently 3 users and 175 guests online.

Online users

  • Piffle
  • mudshark
  • awolf

Languages

  • English English
  • French French

Browse archives

« Juillet 2008  
Lu Ma Me Je Ve Sa Di
  1 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30 31      
Home » news » forums » Space Empires V » Space Empires V General

Wierd problem, AI fleet stuck in sector with warp point

Submitted by glockgemini on Thu, 2007-08-23 12:46. Space Empires V General

1.44 BM109
I had 2 ships guarding a warp point and tried to use the sector view option to reposition my ships and I found a fleet of 9 ships there. They were not visible in system view. I have no idea how long they had been there. The only way i could "fix" it was to remove the warp point. Then they were freed up and I could attack them, having brought in some more ships to beef up my fleet there.

Just curious if anybody else had seen this.

‹ Invading Planets in PBW/simultaneous turns intelligence points - spend or accummulate? ›
» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

Re: Wierd problem, AI fleet stuck in sector with warp point

Submitted by DauntlessDave on Thu, 2007-08-23 12:55.

I think the same thing you are describing has happened to me. There was a thread a while back that discussed warp points that conceal fleets, they tend to be green or yellow. If you read the details of the warp point, using the notes page that will show the attributes of the point it will list if it is messing with sensors. IIRC, using the sector view you could see the ships, but you could still not target them and initiate a battle. I ended up putting ships in every sector around the warp point and waiting them out.

» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Popular content

Today's:

  • Babylon 5 Wars SEV Mod Update
  • SEV 1.74 misc. Issues and Suggestions
  • Starting with custom empires
  • Research By Percentage SUCKS
  • Space Empires V 1.74

All time:

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Last viewed:

  • Warmasters Hangout
  • Evilhamburger's EvilMod 1.0.0-Main Release
  • Pirate Race & Tech addon to kwok's balance mod
  • Organic Weapons
  • Question concerning Crystalline Armor
(c) Strategy First, Inc. All rights reserved.