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Home » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

Warp Points/Open Space

Submitted by Ganjafarmer on Wed, 2007-08-22 12:33. SE:V MODs

Hello I have been thinking about warp points and how they work. Mods which is set in a different universe for example the star trek universe, that universe those not have them except some places like ds9 but not around every star. So I was thinking why not change the warp points texture and name. For example the warp point between the systems of (gargonek) and (folnor)could be named (open space to folnor) and the texture change to something fitting. The result, we still have warp points but at the same time we don’t because they will be the simulation of open space off course you will never se this open space but it might fit better in mods like a star trek mod if it’s in the works. Well that’s all, if this is impossible or just a bad idea. You have read it and you can unread it

‹ Many questions... Mini mods ›
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Captain Kwok's picture
Mod Designer

Re: Warp Points/Open Space

Submitted by Captain Kwok on Wed, 2007-08-22 13:19.

A typical way of representing a Star Trek universe or similar in the SE series is to generate maps with lots of warp points, so that almost every system is connected to every nearby system etc. This sort of simulates a straight-line approach to nearby systems.

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Space Empires Depot | SE:V Balance Mod

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Re: Warp Points/Open Space

Submitted by Ganjafarmer on Wed, 2007-08-22 14:15.

Yes exactly, but the problem is then the warp points. Not really a problem but in a star trek universe unrealistic. What I think would be the solution is to just change the warp points into “doors” to simulate the traveling between stars in open space except you can’t view the open space, the ship is just suddenly in the next system. And maybe even make it so you can’t enter “open space/door/warp point” unless you have the right engine for example the warp engine in star trek universe. That is if it is possible to make rules of who can go through a warp point and who can’t.

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Captain Kwok's picture
Mod Designer

Re: Warp Points/Open Space

Submitted by Captain Kwok on Wed, 2007-08-22 14:20.

The effect for warp points can be easily changed. You might want to keep the flash animation since it already looks like a warp effect.

Warp restrictions can be enforced by the vehicle type.

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