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Home » news » forums » Space Empires V » Space Empires V General

Fighter Groups not Attacking v. 1.44

Submitted by Vermithrax on Tue, 2007-08-21 12:08. Space Empires V General

This happens when the fighter group is used alone with either the 'attack' or 'move to' command (when enemy ships are in the traget hex). In tactical, the enemy moves around a bit, but the fighters are never seen and combat concludes with the combatants in two differnt hexes (the fighters 'retreated' I guess). In strategic, both sides are tabualted together as one side, and, after a bit, the attacking side vanishes only to reappear in an adjacent hex (retreated again).

This does not happen if the fighter group is itself attacked or if the fighter group is used in conjunction with regular ships.

An aside; I did not see a v. 1.47 change log. Must be blind. Cloaked mines and lists remembering the line you left at is progress.

Vermithrax

‹ Please let us change ship size without hosing the design Invading Planets in PBW/simultaneous turns ›
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BlueTemplar's picture

Re: Fighter Groups not Attacking v. 1.44

Submitted by BlueTemplar on Tue, 2007-08-21 12:59.

Look at the 1.48 changelog topic.

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Re: Fighter Groups not Attacking v. 1.44

Submitted by Vermithrax on Wed, 2007-08-22 11:07.

Yes, paying more attention, I saw the reference to v. 1.47 in the 1.48 thread.

Thanks Blue Templar.

My real issue is the apparant inablity to use fighter groups on offense. As a correction to my previous post, combining a fighter group with other ships in a fleet reulted in the same problem. Everyone retreated.

Now, my fighters have the optimal range strategy just like my beamer capitol ships. The fighter attack strategy seems more appropriate for a carrier which launches during combat. have I got my strategies screwed up (strategy options are stock at this point)?

I do not have this problem on defense, with or without other ships. Apparantly fighters always get classed on the defender's side, which mixes them in with enemy ships when I attack, thus resulting in the retreat and no combat. Any suggestions? Is it necessary to launch fighters in combat from a mother ship when attacking, or can they be flown into an enemy hex just like other ships?

I was reviewing the various change logs since v. 1.44 to see if this problem has been addressed.

Vermithrax

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Re: Fighter Groups not Attacking v. 1.44

Submitted by tyro_maven on Wed, 2007-08-22 11:47.

I had a similar problem - I had a fighter group with about 125 fighters in it and sent it to slag a planet. Fighters turned back immediately when tactical combat started. I removed some fighters and sent about 85 back. They proceeded to wipe every nasty little Xiati from the planet.

I've seen some other funny behaviour. I have a Planet Capture fleet with three dropships and two escort frigates. The fleet has capture the planet attack orders and don't get hurt defence orders. Occasionally one dropship will turn back at the border and the rest of the fleet will carry on to engage satelites, drop troops etc. Haven't done a scientific study but seemed the lower the planets population, the more likely it was to happen.

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BlueTemplar's picture

Re: Fighter Groups not Attacking v. 1.44

Submitted by BlueTemplar on Wed, 2007-08-22 17:38.

Also, when you try to capture a planet, make sure that the troop ransports are not in different fleets. Otherwise they will gon one at a time, one fleet after the other (after the first is destroyed).

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Re: Fighter Groups not Attacking v. 1.44

Submitted by Vermithrax on Thu, 2007-08-23 12:08.

tyro_maven wrote:
I had a similar problem - I had a fighter group with about 125 fighters in it and sent it to slag a planet. Fighters turned back immediately when tactical combat started. I removed some fighters and sent about 85 back. They proceeded to wipe every nasty little Xiati from the planet.

From your experience it looks like something is comparing attacking strength to defending strength and responding differently depending on the outcome of that comparison. I will try reducing my fighter group size, but it is now only at 50. Also, I will try launcing fighters in conmbat from a carrier with lots of fighter bays (more space consuming; I would still rather fly fighters into combat). These are 'work arounds' and do not solve the bug directly.

No one else has responded to my central problem 'sigh', so I'll try tinkering with strategies as well. What does everyone use for their fighter strategy; 'fighter attack' or 'optimal range' or some such?

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Re: Fighter Groups not Attacking v. 1.44

Submitted by DauntlessDave on Thu, 2007-08-23 14:54.

Write you own strategy, its a pain at first, but its worth it to get to know how to use them. Start by copying a strategy that is similar to what you want, then rename it and get to work.

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