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Home » news » forums » Space Empires V » Space Empires V General

Neutral Empires

Submitted by dmcdonald on Tue, 2007-08-21 02:10. Space Empires V General

I have a small PB-FTP game running with some friends, and were 16 turns in. As well as three human empires there are 2 neutral races. As in created using the create neutral empires options in the game setup, but with computer empires turned off.

I have another friend who would now like to join in, if I switch off the AI for one of these neutral empires will my new player be limited like a neutral empire and unable to leave his home system?

Thanks,

Darren

‹ IRM mult-player more access violation problems - reproducible ›
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Re: Neutral Empires

Submitted by evilginger on Tue, 2007-08-21 05:20.

I think yes I have taken over neutral empires and forund that their ships cant pass warp points.

Unlike SEIV you cant add new full empires into a running game

it Might be posible to Mod the AI the neutral is using to allow it to exit the home system but I am not sure how to do that

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BlueTemplar's picture

Re: Neutral Empires

Submitted by BlueTemplar on Tue, 2007-08-21 09:51.

Also, you might be able to create a new empire by making one of your planets riot.

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Re: Neutral Empires

Submitted by dmcdonald on Tue, 2007-08-21 09:54.

Quote:
Also, you might be able to create a new empire by making one of your planets riot.

Any idea on how I might do that?

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Re: Neutral Empires

Submitted by dmcdonald on Tue, 2007-08-21 10:06.

Prehaps I could cause a riot in one of the netural empires. Prehaps the new empire would be able to cross warp points?

I'll setup and test game and try this out.

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BlueTemplar's picture

Re: Neutral Empires

Submitted by BlueTemplar on Tue, 2007-08-21 10:48.

You have to make them unhappy. Plenty ways to do that...

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Re: Neutral Empires

Submitted by dmcdonald on Tue, 2007-08-21 10:52.

Quote:
You have to make them unhappy. Plenty ways to do that...

My race is naturally happy and a theocracy, so they're pretty resistant to the effects of war. What else is there to make them unhappy?

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Noumenon's picture

Re: Neutral Empires

Submitted by Noumenon on Tue, 2007-08-21 11:15.

I went to look in Happiness.txt in my Balance Mod folder and it seems like hardly any of the negative effects are under your control unless you were to contrive to lose a lot of battles in the system. The only thing you could do is start a plague for -20% to happiness each one, but I don't think you can start a plague on your own planet.

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Re: Neutral Empires

Submitted by Lord Shleepy on Wed, 2007-08-22 01:12.

Hmm...can't start a plague on your own planet!? That's outrageous! Oh well...I guess I'll have to just stick to spacing my less favorable populations...muahaha.

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Re: Neutral Empires

Submitted by dmcdonald on Thu, 2007-08-23 05:49.

Last night I setup up a dummy game and had one of the neutral empires split up into two empires. The ships were still unable to cross the warp point. It seems that in order for an riot created empire to be a full empire, it has to come from a full empire in the first place.

Darren

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Re: Neutral Empires

Submitted by dmcdonald on Wed, 2007-09-05 06:11.

Thought id ask this question again. Any ideas?

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Mod Designer

Re: Neutral Empires

Submitted by evader23 on Wed, 2007-09-05 16:39.

I know there is a way to give plantes back you have taken. I have haven't figured out how yet but if you could grant independence to a planet that would work

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Re: Neutral Empires

Submitted by Raapys on Wed, 2007-09-05 17:24.

Being able to grant independence to planets would be great gameplay-wise, but I doubt the game engine would like it; what if a guy with 100 planets were to give them all independence and create 100 different empires?

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Mod Designer

Re: Neutral Empires

Submitted by Fyron on Wed, 2007-09-05 17:43.

Anything after the 20th empire was created would be dropped.


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