Home Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

User login

  • Create new account
  • Request new password

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • news aggregator

Search

Who's online

There are currently 1 user and 175 guests online.

Online users

  • ekolis

Languages

  • English English
  • French French

Browse archives

« December 2008  
Mo Tu We Th Fr Sa Su
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28
29 30 31        
Home » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

Mini mods

Submitted by Brad on Mon, 2007-08-20 23:32. SE:V MODs

Here's an idea: a series of mini mods which only alter a small part of gameplay, that individual players can pick and choose from to create their own version of the "perfect" game.

Here's a few ideas for minimods (some of which I may have seen elsewhere so forgive me if I am stealing your brainwaves):

1. Pollution. The conditions of any planet with resource extraction facilities on it will slowly deteriorate towards Deadly. The more resource extraction, the greater the speed of decline.

2. Heavy Armour. Armour components on a ship or unit will actually reduce its speed. This will probably work best when combined with some sort of QNP mod.

3. Population can Repair. As it stands right now, a planet cannot repair any damage unless it has a spaceyard - it can build a new facility from scratch but can't repair a slightly damaged one? So give colonies a small amount of facility and unit (not ship) repair.

4. Ship crew requirements are based on the components installed as well as the hull size.

Anyone else have any ideas? Or care to implement an idea already mooted?

‹ Warp Points/Open Space Big bad question on my mind.. ›
» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.
Prankowski's picture

Re: Mini mods

Submitted by Prankowski on Tue, 2007-08-21 03:15.

hmm, don´t think mini-mods like this will work well. when you start sev you choose one mod that you use.
so if you want to mix many small mods you´ll have to put them together manually first so they work as one mod then.

» login or register to post comments

Re: Mini mods

Submitted by evilginger on Tue, 2007-08-21 05:17.

But a set of partial mods is not a bad idea and would help people make it the game they want. two draw backs are merging and debuging them and multiplayer other than PBEM might have problems

» login or register to post comments
Rilo57's picture

Re: Mini mods

Submitted by Rilo57 on Tue, 2007-08-21 08:40.

The concept of a mini mod is fine, but If you want to play it singleplayer, you'd have to write an Ai to handle the new rules... That's where the mini kind of breaks down. However your ideas are cool. the polution idea is great. There could even be a polution processor plant that fixes the ecological damage being done be the mining.

SEV, more than a feeling.

» login or register to post comments
Mod Designer

Re: Mini mods

Submitted by Fyron on Tue, 2007-08-21 15:37.

The little reference/mini mods we wrote a while back for SE4 concepts seemed to work out fine...

http://home.spaceempires.net/modworks-concepts.html


SpaceEmpires.net | Space Empires Wiki

» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Popular content

Today's:

  • Research By Percentage SUCKS
  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • What does Environmental Resistance do?
  • OK Ship Mod
  • Space Empires V 1.74

All time:

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Last viewed:

  • Racial characteristics by 1% not 5% only?
  • Bug or just vista?
  • Bug with Intelligence?
  • Enemy ships passing through warp point blockade...
  • New colony types
(c) Strategy First, Inc. All rights reserved.