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Home » news » forums » Space Empires V » Space Empires V General

SE:V Changelog v1.49

Captain Kwok's picture
Submitted by Captain Kwok on Fri, 2007-08-17 14:44. Space Empires V General

The latest changelog...

---

Version 1.49:
1. Fixed - Sometimes the death of a unit in combat would cause combat to crash.
2. Fixed - Sometimes combat would not end at the maximum time.
3. Fixed - The exact number of ships destroyed by a minefield was not being shown to the minefield's owner.
4. Fixed - No message was being sent to the owner of a minefield if ships were damaged but not destroyed.
5. Fixed - Sometimes hex icons would remain from a previous player's turn.
6. Fixed - The Systems, Planets, Colonies, Ships, Contruction Queues, and Research windows will now
remember their last row position.
7. Fixed - You can now mothball and unmothball fleets.

‹ Fleet Experience satellites and particle beam weapons ›
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Re: SE:V Changelog v1.49

Submitted by Dansherrill on Fri, 2007-08-17 15:34.

Number 6 will be very nice indeed.

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Re: SE:V Changelog v1.49

Submitted by jjse on Fri, 2007-08-17 17:27.

Captain Kwok wrote:
The latest changelog...

6. Fixed - The Systems, Planets, Colonies, Ships, Contruction Queues, and Research windows will now
remember their last row position.

Awesome!

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groovyfishguy's picture

Re: SE:V Changelog v1.49

Submitted by groovyfishguy on Fri, 2007-08-17 23:45.

Number 3 should add some excitement Smiling

Any idea when the next public release will be? Im anxious...

Groovy Baby Yeah!

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Re: SE:V Changelog v1.49

Submitted by technocan on Sat, 2007-08-18 17:31.

Any chance for a european/international patch with all that awesome changes anytime soon? I'm still on 1.30/1.33 with my european version and would really be happy to upgrade soon.

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Re: SE:V Changelog v1.49

Submitted by Innuendo on Sat, 2007-08-18 18:11.

I thought there was a thread talking about the release of the European 1.44 version, I could be wrong as I don't have a european version so I didn't pay too much attention.

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Captain Kwok's picture
Mod Designer

Re: SE:V Changelog v1.49

Submitted by Captain Kwok on Sat, 2007-08-18 18:12.

There's a patch available from Empire interactive to update the European version to 1.44...

-----

Space Empires Depot | SE:V Balance Mod

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Setekh's picture

Re: SE:V Changelog v1.49

Submitted by Setekh on Sun, 2007-08-19 16:14.

#6 would be a welcome addition for me too. Saves unnecessary mouse wheel action.

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Re: SE:V Changelog v1.49

Submitted by lesspersonalciv4 on Mon, 2007-08-20 03:35.

Since I downloaded 1.44 I have been having a problem with ground combat. Units are very often getting stuck outside of the grid. If they a more units I can not select them to move out and if they are enemy units I can not target them. Will this problem be fixed in 1.49?

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RogerN's picture

Re: SE:V Changelog v1.49

Submitted by RogerN on Mon, 2007-08-20 16:07.

#6 is definitely a welcome change, but it would be even better if there were some speed improvements. Has anyone else noticed huge delays when opening large lists? In a previous game my empire had about 190 ships, and the ship list would take several seconds to open. It was really beginning to annoy me...

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BlueTemplar's picture

Re: SE:V Changelog v1.49

Submitted by BlueTemplar on Mon, 2007-08-20 16:16.

Version 1.48:
7. Fixed - Speed up for big list windows with large numbers of items.

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Ashbery76's picture
Mod Designer

Re: SE:V Changelog v1.49

Submitted by Ashbery76 on Mon, 2007-08-20 17:14.

The game really needs speeding up in all areas including more work on turn processing.The slowness of the game is a killler at present.

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Re: SE:V Changelog v1.49

Submitted by technocan on Mon, 2007-08-20 19:51.

Quote:
There's a patch available from Empire interactive to update the European version to 1.44...

Thanks, found it and worked like a charm Smiling

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Re: SE:V Changelog v1.49

Submitted by dmcdonald on Tue, 2007-08-21 07:09.

Just been checking the change logs since 1.44, and it looks like theres great pile of fixes. Good work. Not being able to fire on ringed worlds with short ranged weapons drove me crazy.

But when can we expect to see these fixes in a non-beta patch?

Best,

Darren

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Mod Designer

Re: SE:V Changelog v1.49

Submitted by Fyron on Tue, 2007-08-21 15:35.

As with every time its been asked in the past, there is no set release schedule. The patch will come out when MM decides its ready for a public release.


SpaceEmpires.net | Space Empires Wiki

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Re: SE:V Changelog v1.49

Submitted by Raapys on Tue, 2007-08-21 15:46.

Has Aaron voiced his opinion about making the beta patches free-for-all? Obviously the beta testers would still have to do the main job, but this way especially interested people would be made happier and more bugs might be discovered between non-beta releases.

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Re: SE:V Changelog v1.49

Submitted by javaslinger on Tue, 2007-08-21 16:29.

No he has not, but it's not going to happen.

The patch will be released in a week or two.

Patience young ones...

How do I know this? I know the work, therefore I know the man... I see into his mind...

Javaslinger

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Mod Designer

Re: SE:V Changelog v1.49

Submitted by Fyron on Tue, 2007-08-21 18:19.

Aaron has been adding new beta testers recently, so especially interested people should send him an email about becoming a tester...


SpaceEmpires.net | Space Empires Wiki

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Barnacle Bill's picture

Re: SE:V Changelog v1.49

Submitted by Barnacle Bill on Tue, 2007-08-21 21:12.

Ashbery76 wrote:
The game really needs speeding up in all areas including more work on turn processing.The slowness of the game is a killler at present.

I keep a book at my desk & read during the turn processing. Works out pretty well, actually.

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Re: SE:V Changelog v1.49

Submitted by DauntlessDave on Wed, 2007-08-22 09:36.

I watch cable. I have a tv right next to my monitor. I have two sets of headphones, tv in one ear, SEV in the other. Add the TrackIR headset when I'm playing Over Flanders Fields and I look like a cyborg.

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Rilo57's picture

Re: SE:V Changelog v1.49

Submitted by Rilo57 on Thu, 2007-08-23 11:16.

I have two computers set up, during turn processing I switch over to the other computer and surf the net. Like right now.

SEV, more than a feeling.

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Ashbery76's picture
Mod Designer

Re: SE:V Changelog v1.49

Submitted by Ashbery76 on Thu, 2007-08-23 11:35.

Some folk don't have unlimited time.

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Iron Giant's picture

Re: SE:V Changelog v1.49

Submitted by Iron Giant on Thu, 2007-08-23 11:50.

I watch TV on the other video computer next to the gaming computer. I've learned a lot from the History channel between turns...

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Re: SE:V Changelog v1.49

Submitted by DauntlessDave on Thu, 2007-08-23 11:56.

Well, thats true of course. I think we are just looking for a silver lining and fun things to do while you wait, rather than sitting there fuming at the computer. All in all its not too bad, the game gets to the main menu way faster than anything else I own. Save game loads are fast. Theres no "mission" load waits either, no waits when entering a building like in Oblivion or something. Just a decent wait between turns and I can rarely get through more than four or five turns in a sitting anyway. I dont find the game to be more tedious than any other, less so in fact typically. Get a glass of water, take a pee, kiss your girl.

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Re: SE:V Changelog v1.49

Submitted by Sotho Tal Ker on Fri, 2007-08-24 09:47.

I think the speed has been greatly improved.
Turn processing times are acceptable now, even for large games. The memory leak going along with that has been fixed too.
The upcoming list speedup from the beta patch will be helpful, too. (Maybe this was a general fix to the listing routine so everything will be a bit faster. We will see.)

I would say the game does not suffer from slowness as THE game killer anymore. The main annoyances (for me) with 1.44 are the few access violations that have been fixed with 1.45. Other than that it plays fine for me (not counting the AI, as always)

~~~~
http://wiki.spaceempires.net - Visit the SpaceEmpires Wiki and help improve it. Smiling

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