Your Thoughts on Variable Turn Lenght in a 4x Game. . . |
Here is the question..
If you could set the turn length in a game would you use this feature?
if then Event handling for re( Research/ build )
What would you pick to be a turn Break Event, that would end turn .
would you want this to be set or changeable?
Say you wanted the turn to last 1 year
4 months in a enemy ship enters your system --
Player Turn Ends At 4 months - Giving control back to player
Would a waring if the turn was longer than a 1 month be helpful, or a waring after a player defined Set # of turns went by?
Game is done in Standard 12 month = 1 year
If you could pick from
1 month
2 month
3 month
4 month
5 month
6 month
7 month
8 month
9 month
10 month
11 month
1 year
1.5 years
2 years
5 years
10 years
What 6 would you use?
Thanks Kilson

Re: Your Thoughts on Variable Turn Lenght in a 4x Game. . .
In our 4p game far too much happens in just 1 month.
I really couldn't afford to miss one 
~Myrath




Re: Your Thoughts on Variable Turn Lenght in a 4x Game. . .
I can't think of any reason why I'd want to change the turn length to anything other than the 1 month minimum, so no, I wouldn't use suah a feature.
"Good morning, Pooh Bear," said Eeyore gloomily. "If it /is/ a good morning," he said. "Which I doubt," said he.