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Home » news » forums » Space Empires V » Space Empires V FAQs

Settings.txt part II

Submitted by brianb99999 on Sat, 2006-10-07 01:10. Space Empires V FAQs

k, my assumption that the field in settings:
'Space Combat Maximum Time (Seconds)'
affects the amount of time in combat, why does combat always last less than 2 minutes when I have this field set to 600 (10 minutes)??? I spent 2 minutes getting all my pieces setup for a strike on a base and...end of combat.

‹ Yet another noob question -- using outdated components? Balance mode ›
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gnol's picture

Automatic combat ending

Submitted by gnol on Sat, 2006-10-07 05:35.

Combat ends automatically when the game decides nothing is going to happen anymore - for instance all your units moving away from targets, or chasing faster fleeing ships.

You can, however, order your units to attack again (just like you ordered them to attack a sector in the first place), and all units will be where you left off. You can even go into the sector view (one of the top right buttons in the ship list) and PLACE your ships where you want them, and then attack a second time.

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Mod Designer

just got worse - went back

Submitted by brianb99999 on Sat, 2006-10-07 05:36.

just got worse - went back into combat in same zone from a save and it lasted 20 seconds - niether side got close enough to fire a shot and my carrier disgorged all my fighters and they started flying up for no reason at all?????

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Mod Designer

Hrmmm, so what your saying

Submitted by brianb99999 on Sat, 2006-10-07 05:40.

Hrmmm, so what your saying is I can't mess about getting things right, I just have to go straight in for the kill???

Do you know if there is a switch which basically says combat will last till either side is dead or 10 minutes is up?

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not in the demo

Submitted by rukoth on Sat, 2006-10-07 08:11.

haven't seen such an option in the demo, or heard anyone else mention it. your fighters are probably flying away because you have repeatedly launched them, causing them to exhaust their supplies. i would guess you are going to have to go into a sector veiw and manually move the ships closer, but if you are using a fleet, i'd wager the constant launching of fighters exhausted the supplies of all your ships, not just the carrier and fighters, and that noone is able any longer to fire a single shot, which is why its timing out in 20 seconds. I could be wrong, but you'll definetly want to check.

but yeah, the demos design doesn't leave alot of room to organize your fleet prior to a fight. it does seem you atleast have to the count of 5 on the timer so long as the battle starts with willing and able participants.

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Mod Designer

Re: Settings.txt part II

Submitted by evilhamburger on Tue, 2008-01-08 20:24.

There is the option "space combat only ends time up or no enemies"

set it to true

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Re: Settings.txt part II

Submitted by Vince278 on Thu, 2008-01-10 18:24.

? I never had any problems but then I never went higher than 5 minutes. I'll have to experiment some more. Smiling

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Re: Settings.txt part II

Submitted by Phunky Phantom on Mon, 2008-01-28 07:20.

The only problem I have with the turn ending is when I send boarding parties that are still active when my ship dies. My boarding parties would have taken the ship but the turn ends making me lose both ships.

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Re: Settings.txt part II

Submitted by Vince278 on Mon, 2008-01-28 16:50.

That would be a good case for not ending combat until all fighting is over. Unfortunately, the AI can't tell the difference between that and retreating ships or drones circling around the edges. Smiling

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