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Home » news » forums » Space Empires V » Space Empires V FAQs

Ground Combat?!

RogerN's picture
Submitted by RogerN on Fri, 2006-10-06 22:59. Space Empires V FAQs

I must *totally* not understand ground combat... someone please help me out here! I'm getting a bit frustrated.

I unloaded 20 troops on an enemy planet. Deployment went off without a hitch. Next turn, ground combat began...

...and all 20 of my units proceeded to get massacred by ONE enemy unit. My troops never even returned fire!

Each troop (mine) was armed with two small depleted uranium cannons, and 20 units of ordnance. But I never saw any of them fire. They moved toward the enemy and then just sat there as the enemy picked them apart. What am I doing wrong here?

Also, it seemed like they were unable to move into the city for some reason; they moved right up to the edge and then wouldn't go any further.

‹ Contradictions in the Manual? Can't start the Demo... ›
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gnol's picture

Sounds like a bug

Submitted by gnol on Sat, 2006-10-07 05:32.

This sounds like a bug, I don't think you did anything wrong. I won every ground combat easily thus far; I didn't even lift a finger.

I forgot if ground troops can be assigned strategies. Maybe you assigned the wrong strat to them? Have you tried manually assigning units to move in and fire?

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Be sure to select the design

Submitted by Skynet on Sat, 2006-10-07 06:49.

Be sure to select the design type "troop" upon design creation, because the default type "none" includes some odd strategies that may cause strange behaviour.
You should always assign a design type to whatever you create to avoid these problems.

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RogerN's picture

Design type?

Submitted by RogerN on Sat, 2006-10-07 07:34.

A missing design type might have been the problem. I've been intentionally not assigning a design type to my units/ships, because I like to see all of the designs in one group when viewing construction queues.

I didn't know that the design type had any effect on gameplay, since the design name is also cosmetic.

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AngleWyrm's picture

Ground Fighters

Submitted by AngleWyrm on Mon, 2006-10-09 12:30.

You can also take Fighters with you into ground combat; just load some onto the ship that deploys ground invasion troops. Then those fighters appear in the ground battle--and they kick butt. Don't add fighter bays, or they'll launch in space instead.

Also, don't take all fighters only, or the game will freak out. Add a couple troops.

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Another question on Ground Combat

Submitted by Grazic on Tue, 2006-10-10 22:37.

I thought that the number of Populace of the Planet was suppose to help defend in Ground Combat? Can someone confirm if this is the case, because I've been able to capture Home Worlds with only 30 small troops, without seing any defenders at all.
Thanks
Baron Grazic.

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Rilbur's picture

Supply?

Submitted by Rilbur on Tue, 2006-10-10 23:35.

Did your troops have anything on them that might require suppply as well as ordanance?

There are 10 types of people in the world:

Those that understand binary, and those that don't.

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AngleWyrm's picture

Ground Combat

Submitted by AngleWyrm on Wed, 2006-10-11 08:01.

On some planets that I've invaded, they have had up to four defending units. So I looked it up in Settings.txt by searching for Troops. There's a section that lists ten different troop counts based on population.

Pop- 100 1 troop
pop- 500 2 troops
pop-1000 3 troops
pop-2000 4 troops
pop-4000 5 troops (homeworld size)
pop-8000 6 troops
pop-16000 7 troops
pop-32000 8 troops
pop-64000 9 troops
pop-1000000 10 troops

When I first started playing, I was landing a dozen troops plus several fighters. Now I see that all I need are maybe five troops and two fighters to defeat a homeworld militia.

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Something that should be addressed by the balance mod???

Submitted by Weber Fan on Wed, 2006-10-11 10:46.

Well, these numbers seem way too low to me. Homeworld militias should be far more difficult to beat than this. Perhaps this is something that could be changed in the balance mod Captain Kwok is making? I would think large undomed planet at maximum population should have about 100 troops in its militia, and everything should scale from there. If we're paying for the population in terms of organic maintenance, then there should be some intrinsic defensive bonuses to planets with high populations.

Thanks for the info though AngleWyrm. I know I'll be modifying this file in my version of the game.
---
The goggles... they do nothing!

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Captain Kwok's picture
Mod Designer

Militia are too few!

Submitted by Captain Kwok on Wed, 2006-10-11 11:07.

I'll be posting a special version of the Balance Mod tonight for the SE:V release version, but I forgot to make that specific change although it was on the to-do list. Definately will update that for the first patch!

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Captain Kwok's picture
Mod Designer

Lack of troops...

Submitted by Captain Kwok on Wed, 2006-10-11 11:09.

Also, the construction scripts for the AI have not yet been optimized to build larger numbers of troops once facility construction is complete. That's also on my to-do list.

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Space Empires Depot | Space Food Empires!

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