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Home » news » forums » Space Empires V » Space Empires V General

About space yards and space yard components

Submitted by jjse on Sat, 2007-08-11 05:56. Space Empires V General

If I have a space yard, or a ship with the space yard component in orbit around a planet, and I choose a BUILDING (such as Atmospheric Modification Planet, does all that production help or does it only apply to ship building? Reading the forum I have seen people made references to both, and I'd like an expert who can clear this up.

Thanks!

‹ Exploit: emergency components – multiple use Territorial Rights ›
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se5a's picture
Mod Designer

Re: About space yards and space yard components

Submitted by se5a on Sat, 2007-08-11 07:20.

a spaceyard just enables you to add ships on a planets construction queue. it also iirc correctly replaces the planets build speed, so if you moded a spaceyard to build at 1 minerals, 1 organics and 1 rads, anything you attempted to build at that planet after the spaceyard was built would take a loong time. however space yards normally have a higher build rate than what the base planet build rate is.

-----
an se5a is a ww1 fighter, it is also a car.

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BlueTemplar's picture

Re: About space yards and space yard components

Submitted by BlueTemplar on Sat, 2007-08-11 07:21.

All Ship Yards build things separately. Facilities are built by planets, not ShipYards (still you cannot build a ship or unit at the same time), but if you have one on the planet, the facility build rate depends on that ShipYard build rate.

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Re: About space yards and space yard components

Submitted by jjse on Sat, 2007-08-11 08:03.

Thanks so far. I would like to confirm two things and have another question.

1. So ANY SpaceYard production will ALWAYS replace the base production of a planet, even if the SpaceYard is slower?

2. Ships parked in orbit with SpaceYard COMPONENT will NOT add to a planet's facility production, even if the ship's construction queue is empty?

Finally,

Does it help if I add multiple SpaceYard component into a ship? Does its production stack or is the extra wasted?

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Mod Designer

Re: About space yards and space yard components

Submitted by Fyron on Sat, 2007-08-11 12:01.

1. Yes.

2. Right, they will not do so. All SYs are separate queues.

3. You can only have one SY component on a ship, and only one SY facility on a planet. If it was possible to get two on the same ship/planet, the rates would stack for that object's build queue.


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BlueTemplar's picture

Re: About space yards and space yard components

Submitted by BlueTemplar on Sun, 2007-08-12 06:51.

Why don't we have 3? Is it hardcoded?

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Mod Designer

Re: About space yards and space yard components

Submitted by Fyron on Sun, 2007-08-12 15:33.

Yes.


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Re: About space yards and space yard components

Submitted by marhawkman on Mon, 2007-08-13 16:06.

Erm so you can't simply duplicate a tech item to make the game not notice?

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Mod Designer

Re: About space yards and space yard components

Submitted by Fyron on Mon, 2007-08-13 18:20.

Duplicate a tech item?


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Re: About space yards and space yard components

Submitted by Kilson on Mon, 2007-08-13 21:04.

I think marhawkman is referring to the trick used in Se 4, to make a facility upgrade in to a ship yard. Bypassing the hard code limit.

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Re: About space yards and space yard components

Submitted by Cetus on Tue, 2007-08-14 08:53.

You don't need a trick.

You can mod a facility "Manucaturing Plant" with the ability "Space Yard Rate Modifier" and give it 200%. So the actual rate is trippled. You can even stack the ability if you mod several different facility with this ability. Only problem you need to use "Sector - This player" as scope. So all the bases at this location get the same constraction rate boost.

It also destroyes the balancing. It would be hard to teach the AI how to handle such a facility and place construction shipyards at this loactions.

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