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Home » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

Sensors (modding?)

Sphinx's picture
Submitted by Sphinx on Fri, 2006-10-06 14:42. SE:V MODs

Hi,

Currently playing the demo version, I was wondering whether it was possible to create components to simulate several kinds of sensors, kind of as in SEIV.

For exemple:

Cloak type 1
Cloak type 2
Cloak type 3
Sensor type 1
Sensor type 2
Sensor type 3

If supposing that sensor type 1 is matter, type 2 spirit and type 3 visual, we could have the following:

Sensor can detect a ship if at least one of its sight for a type is higher than the corresponding cloak value.

Then the following scenarios:
Ship 1 has:
Level 2 type 1 cloak (small ship has little mass)
Level 4 type 3 cloak (almost-invisible ship)
Level 1 type 3 sensor (visual sight through space)

Ship 2 has:
Level 3 type 2 cloak (psychic crew shielding)
Level 3 type 2 sensor (psychic crew)
Level 1 type 3 sensor (visual sight through space)

Then
Ship 1 can see Ship 2 (visual)
Ship 1 cannot see Ship 1
Ship 2 can see Ship 2 (visual)
Ship 2 can see Ship 1 (psychic)

Any idea to create such things using current system (afraid not as it seems only one type of sensors/cloak)

Thanks for the suggestions... Smiling
(I posted in teh general forum first, but seems more adequate here)

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Sphinx's picture

more issues

Submitted by Sphinx on Sat, 2006-10-07 05:09.

Thinking more about it, it would not solves the problem of master computer which should not be able to be detected by psychics.
Ideally, a sensor would detect "something" that would be set on target ship. For exemple crew quarter would add 10 to spirit quantity, a 10kT component, 10 to mass quantity and so on. Then cloaking would be able to hide a quantity of such thing (level 1 psychic cloak would substract 30 to spirit quantity) and so on.

Then sensor would need a minimal amount of thing to detect. For example level 1 mass senso would need a mass of at least 100kT to detect a ship.

However this mut sbe day dreaming has it is not implemented this way.

The fist solution would be easier to path I think (described in first post).

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There may be, and I am

Submitted by Elucidus on Wed, 2006-10-25 19:18.

There may be, and I am looking ofr a way to make the different types of scanners have more meaning, right now psychic and temporal scanners just have slightly different stats. In fact that is how most of the racial techs are. Like the hulls, are just different costs, though I am working on some of those too.

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