Possible fleet bug |
I just bought the full version, patched to 1.44 with no mods yet. This is my first game and I tried to delete a fleet after removing all ships from it but the game immediately crashes. I searched in the bug list but didn't see anything about this. Also is it possible to retrofit a ship while its in a fleet?

Re: Possible fleet bug
You can't retrofit a ship in a fleet.
The removing all ships from a fleet crash is a recently reported bug.
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Re: Possible fleet bug
What happens if the fleet is destroyed completely in combat?
Re: Another Possible fleet bug
I've noticed that when the AI creates a fleet, the Task Force Attack and Defence Strategies is always set to Optimal Firing Range, and Attack and Defence Formation is set to Arrowhead, No matter what is setup in the script file.. Does anyone know a way around this..

Re: Possible fleet bug
I think I reported that one some time ago. It gets completely ignored for some reason. But other settings work ok. Anyway, it's almost always better for ships to break formation and follow their design type strategy instead.
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Re: Possible fleet bug
Which is sad when you think of it. Well made fleets and task forces should most of the time be more effective than masses of independent ships.
But we'll have time to fully experiment with fleets and task forces when 1.46 gets released...

Fleet and Task Force Formations not following scripts
And here I was thinking I was being a little slow. I can't remember all the pertubations I've done in an attempt to get my fleets to form with my requirements. I have managed to spread out the ships into different task forces but I never could get the formations and strategies I wanted unless I go to each fleet and set them the way I did in the script. Which is just double work for me and irritating as heck.
Directive 721: Cover your own a$$ first. Solo
Re: Possible fleet bug
how do you set it up so a fleet automatically breaks formation and follow its design strategies

Re: Possible fleet bug
Look at the different strategies available...
Re: Possible fleet bug
Setting "Break formation immediately" to "TRUE" will do the trick.
Formations use the ship strats with the same corrusponding name to determine movement behavior.
My opinion is that formations are too loosely grouped at present, and don't provide sufficient PD and weapon overlap. They need to be tighter.
In spite of this, the battles are just too sloppy when formations aren't used at all. I can't take it.




Re: Possible fleet bug
- Yep. This is a new bug.
- I think you can, I can't see why you couldn't do that...