Is it possible to create Premade Empires / War / Battle Scenario's ? |
Wz up guy's
I was just wondering if you could create Pre-Built Empires?
If it is possible you could:For the Computer Player (AI).
1) From the start of the Game the AI would have multiple colonies to draw resources from.
2) AI would have alot of Ship's/Fleets premade for him at the start of the game & maybe a template for the AI as "How to & What to Construct" & "When to Upgarde" the Ship's, Bases, Platforms Ect and the amount of each type.
3) Would it be possible to give the AI a Battle Strategy?
As in when to attack and where & maybe even give the AI Allies.
You could pick your playing pref -
You could be the Great "Iron Fisted" Evil Empire or if you want The Goody Goody "Peace&Love to all" Empire.
I would think that theses Scenario's / Games will not last long. You are not going to be able to build this super great Empire / Republic / Federation Ect. Then go to WAR.
It could be that after so may turns everone comes out Blasting!.....
What do you guys Think?........
The StarDog

Re: Is it possible to create Premade Empires / War / Battle Scen
Can you edit planet ownership, technology, etc in the data files?
The Galaxy would be a fixed shape, planet ownerships would be preassigned, technology would be set at whatever then you begin at turn one. This way you can customize the Empires, starting positions, ships, etc.

Re: Is it possible to create Premade Empires / War / Battle Scen
No. The scenario text file only controls the message displayed about the scenario. You'd need a full blown scenario editor to do a scenario the way that you'd like.
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Re: Is it possible to create Premade Empires / War / Battle Scen
You can easily switch between AI and player control for any race via the players menu during the game. Note that the default password for an empire is "master".
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Re: Is it possible to create Premade Empires / War / Battle Scen
It wouldn't be too hard to create a scenario like this. The easiest way would be to start a new game with a good amount of research points upfront for the AIs - but don't use them up for the human player. Then run about 50 or 100 turns to build up the AI empires. It might be a good idea to use manual placement during game setup to make sure the AI empires aren't right on top of the human player.
Once you've reached a good starting point, you can make the save game into a scenario. I don't have my SE:V install with me, but as I recall it's pretty easy to make it a scenario. Basically editing a text file to describe the scenario etc.
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