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Home » news » forums » Space Empires V » Space Empires V General

SE:V Changelog v1.45

Captain Kwok's picture
Submitted by Captain Kwok on Fri, 2007-07-27 13:23. Space Empires V General

Back on track...

Version 1.45:
1. Fixed - Having more than 20 fleets would sometimes cause an access violation.
2. Fixed - An Access violation would occur occassionally after combat with a fleet.
3. Fixed - The game would report that "data files had been modified" when starting a
Simultaneous Turn game.
4. Fixed - The Space Combat Simulator would crash if a design from an Alliance was present.
5. Fixed - The log event for "facility not upgraded" had no picture.
6. Fixed - You can no longer login with a password if your empire's password is blank.
7. Fixed - Ground combat was always getting the maximum number of militia.
8. Fixed - Mines were not cloaked.
9. Added - Task Force Leader is now displayed on the Fleet Report.
10. Added - "Set TF Leader" button to the Fleet Transfer window.
11. Changed - On the Set Construction Queue window, the Available Items list will now show "Sys/Exist" and "Sys/Queue"
for Facilities, Ships, and Units. "Sys/Exist" displays the number of items of this type in existence in
this solar system out of the total in your empire. "Sys/Queue" displays the number of items of this type
queued up in this solar system out of the total queued in your entire empire.

‹ Hey Modders Hit points of seekers ›
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Re: SE:V Changelog v1.45

Submitted by Qcontinuum on Fri, 2007-07-27 14:21.

Great, especially 8, 10 and 11!

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Re: SE:V Changelog v1.45

Submitted by StellarRat on Fri, 2007-07-27 15:12.

Excellent fixes here. 1,2, 8, 9, 10 all needed! Thanks!

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BlueTemplar's picture

Re: SE:V Changelog v1.45

Submitted by BlueTemplar on Fri, 2007-07-27 15:26.

Set leader at last!!!! Laughing out loud That's it, I don't consider SEV a beta anymore! Smiling

I thought 6 and 8 were already fixed... but I guess he had to explicitely put them in the changelog!

11 is great, I only hope it won't distort the Construction Queue too much.

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Re: SE:V Changelog v1.45

Submitted by Nevyn on Fri, 2007-07-27 16:58.

Does 11 now mean that we will have a function to get that number? aka an easy way to check if we are building a facility in the system with system wide properties allready.

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Re: SE:V Changelog v1.45

Submitted by Innuendo on Fri, 2007-07-27 18:23.

Thanks to MM. It's good to know that the community is being heard. Makes SEV a really good game to own and support.

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Ashbery76's picture
Mod Designer

Re: SE:V Changelog v1.45

Submitted by Ashbery76 on Fri, 2007-07-27 20:43.

Any news about the expansion he's working on?

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Re: SE:V Changelog v1.45

Submitted by Jmendes on Fri, 2007-07-27 21:20.

How could he be working on an expansion if the original isnt even polished yet?

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BlueTemplar's picture

Re: SE:V Changelog v1.45

Submitted by BlueTemplar on Fri, 2007-07-27 21:37.

What expansion?

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Re: SE:V Changelog v1.45

Submitted by evilginger on Sat, 2007-07-28 04:21.

nice to see the good work is being kept up all the fixes below are things which I feel begin to aply some polish now the rough bits are sorted out.

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Re: SE:V Changelog v1.45

Submitted by jonabar28 on Sat, 2007-07-28 09:36.

Will the colonize/move order bug in 1.44 be fixed? It when you select a target in another system with the hotkey and the ship(s) are deselected.

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Ashbery76's picture
Mod Designer

Re: SE:V Changelog v1.45

Submitted by Ashbery76 on Sat, 2007-07-28 10:19.

BlueTemplar wrote:
What expansion?

In his online chat when SEV was released he mentioned working on an expansion pack.

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Mod Designer

Re: SE:V Changelog v1.45

Submitted by Fyron on Sat, 2007-07-28 11:20.

If you push the hotkey before selecting another system, the ships will remain selected. The bug still needs fixing, but in the mean-time you can continue giving such orders to multiple ships in this manner.


SpaceEmpires.net | Space Empires Wiki

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Re: SE:V Changelog v1.45

Submitted by marhawkman on Sat, 2007-07-28 11:25.

Also you can right click on what you want to send them to and click the option that comes up. that works fine.

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Re: SE:V Changelog v1.45

Submitted by Jmendes on Sat, 2007-07-28 12:23.

Ashbery76 wrote:
BlueTemplar wrote:
What expansion?

In his online chat when SEV was released he mentioned working on an expansion pack.

I would not expect it to come out any time soon. Maybe 2008.

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Re: SE:V Changelog v1.45

Submitted by Journier on Wed, 2007-08-01 00:14.

Jmendes wrote:
Ashbery76 wrote:
BlueTemplar wrote:
What expansion?

In his online chat when SEV was released he mentioned working on an expansion pack.

I would not expect it to come out any time soon. Maybe 2008.

.... i hope 2009, right as patch 2.71 comes out to finish up SE 5....

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BlueTemplar's picture

Re: SE:V Changelog v1.45

Submitted by BlueTemplar on Wed, 2007-08-01 06:31.

There are WAY too many bugs in SEV to consider a expansion pack yet! And BTW I changed my opinion, SEV is still a "beta" for me. (Some annoying bugs I forgot about, and new bugs in 1.44...)

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Ashbery76's picture
Mod Designer

Re: SE:V Changelog v1.45

Submitted by Ashbery76 on Wed, 2007-08-01 12:12.

But MM needs to still needs to pay the bills,and patches don't do that.

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BlueTemplar's picture

Re: SE:V Changelog v1.45

Submitted by BlueTemplar on Wed, 2007-08-01 13:17.

Of course. The whole video games payment system should be rethough IMHO. I think that having to pay for new patches would be fair.

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Mod Designer

Re: SE:V Changelog v1.45

Submitted by Fyron on Wed, 2007-08-01 13:19.

That would be absolutely terrible. Ship a broken product, then require money to fulfill the promises of the original? Sad

If "patches" only added brand new features, maybe. But as long as patches are fixing bugs, charging money for them is absurd.


SpaceEmpires.net | Space Empires Wiki

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Re: SE:V Changelog v1.45

Submitted by Raapys on Wed, 2007-08-01 13:28.

Yah, fix the bugs and optimize the game first, then start making buyable expansions.

From what I remember though, Aaron stated that he *wanted* to do an expansion, not that he was already working on one.

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BlueTemplar's picture

Re: SE:V Changelog v1.45

Submitted by BlueTemplar on Wed, 2007-08-01 13:35.

I was talking about games in general. Not everyone has the money to make nearly bugless games like Blizzard does. For SEV, looking at how the game was bugged when released, you'd have to have the original game practically for free.

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squeezing's picture

Re: SE:V Changelog v1.45

Submitted by squeezing on Thu, 2007-08-02 03:51.

Blizzard makes nearly bugless games??

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Re: SE:V Changelog v1.45

Submitted by Journier on Thu, 2007-08-02 11:41.

BlueTemplar wrote:
Of course. The whole video games payment system should be rethough IMHO. I think that having to pay for new patches would be fair.

lol

yea.... if the pos game was free.

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BlueTemplar's picture

Re: SE:V Changelog v1.45

Submitted by BlueTemplar on Thu, 2007-08-02 15:28.

Blizzard tends to release games "when they are ready". I don't remember experiencing any major bugs in their games.

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Re: SE:V Changelog v1.45

Submitted by marhawkman on Fri, 2007-08-03 05:52.

There've been some serious ones in Diablo2. but they got fixed relatively soon. It's probably just that they have more time to playttest before shipping.

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Re: SE:V Changelog v1.45

Submitted by Stardog on Fri, 2007-08-03 07:12.

The Little Green Man does it AGAIN!!!!.........

For the love of God someone pay $$ this MAN$$$$!!!!......

Next question will the "AI" Kick my A__ yet?..?...

My hats off to you again Capt. Kwok, Thanks for what you have done and for all that you do this BUD'S for Me -I mean you!

Best Regards
Stardog

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BlueTemplar's picture

Re: SE:V Changelog v1.45

Submitted by BlueTemplar on Fri, 2007-08-03 09:44.

Even if Captain Kwok deserves great praise (as also do to some extent others modders and beta-testers), I think we should rather thank Aaron Hall here (the Malfador Machinations incarnation).

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Captain Kwok's picture
Mod Designer

Re: SE:V Changelog v1.45

Submitted by Captain Kwok on Fri, 2007-08-03 09:57.

I agree. I just post the changelogs - not make them. Sticking out tongue

-----

Space Empires Depot | SE:V Balance Mod

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Re: SE:V Changelog v1.45

Submitted by Stardog on Fri, 2007-08-03 13:54.

Well these things I did not know ....So in the light of these new findings ..... I Wish to Thank you all for your hard work and dedication..
Because of your efforts..... Dates with the future wife get broken, Grass goes uncutt, The study still has not been painted and lastly Saturdays Melt/TimeWarp into Sundays!!..

But I my defence ...Always Remember...>>>>

"The squeaky wheel gets all the grease!.."

Thanks again
Stardog

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Noumenon's picture

Re: SE:V Changelog v1.45

Submitted by Noumenon on Mon, 2007-08-06 05:59.

Where do you get v1.45? Is everyone who posted to this thread a beta tester?

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Re: SE:V Changelog v1.45

Submitted by capnq on Mon, 2007-08-06 07:02.

Captain Kwok is a beta tester. AFAIK, everyone else is just saying they're glad that bugs they've encountered are going to get fixed.

"Good morning, Pooh Bear," said Eeyore gloomily. "If it /is/ a good morning," he said. "Which I doubt," said he.

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Re: SE:V Changelog v1.45

Submitted by Dvoongar on Wed, 2007-08-29 07:49.

Been thinking about #10. It's something we really needed.

Is it too late to ask... Will the AI be setting appropriate TF leaders also, or just humans?

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Captain Kwok's picture
Mod Designer

Re: SE:V Changelog v1.45

Submitted by Captain Kwok on Wed, 2007-08-29 09:06.

I asked for a script function to set the task force leader, but otherwise it will be the same as it was before the leader button was added.

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Space Empires Depot | SE:V Balance Mod

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