Planet culture/traits? |
Submitted by suprnova74 on Fri, 2007-07-27 12:21.
SE:V MODs
I was wondering if it's feasible to have a random subculture per planet. for instance one planet will be more prone to building and less adept at reasearch by 1% or something just due to the subculture that has grown there. It could even change every xx turns.




Re: Planet culture/traits?
My best guess is to make some 0kt unbuildable buildings that are placed by script events. The script could additionally be set such that it would change after X turns or change as a random event.