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Home » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

Planet culture/traits?

Submitted by suprnova74 on Fri, 2007-07-27 12:21. SE:V MODs

I was wondering if it's feasible to have a random subculture per planet. for instance one planet will be more prone to building and less adept at reasearch by 1% or something just due to the subculture that has grown there. It could even change every xx turns.

‹ IRM suggestion thread. Changing the sector grid style ›
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Re: Planet culture/traits?

Submitted by Mylon on Tue, 2007-07-31 09:19.

My best guess is to make some 0kt unbuildable buildings that are placed by script events. The script could additionally be set such that it would change after X turns or change as a random event.

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