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Home » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

Racial Traits

Submitted by Nevyn on Fri, 2007-07-27 08:19. SE:V MODs

Not a discussion on racial trait balance but...
One can make a racial trait have a requirement. Has anyone managed to code it such that selecting one ractial trait then removes certain other racial traits from the menu as options.

Intent being if I get my ass into gear and make the full Mod I have an idea for, to then make it so only one of the Temportal/Organic/ETC traits can be taken, and also so that certain combinations of other traits can't be taken.

‹ Changing the sector grid style Temporal Space Yards ›
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Re: Racial Traits

Submitted by Fyron on Fri, 2007-07-27 12:02.

Last I tried, requirements for traits do not work. I forget whether it was the case that all appeared regardless of reqs, or if those with reqs simply never appeared.


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Re: Racial Traits

Submitted by Nevyn on Fri, 2007-07-27 23:00.

Does this mean the tables for selecting racial traits don't dynamically update as you select traits?
I know that if the initial condition says they don't appear then they won't be on the list.

Take for example

Empire_Has_Racial_Trait("Mining Ineptness")
If you put that in as a requirement it won't appear. Since it's initial condition is false.
But how to then invert it in code that the RacialTraits.txt file will accept.

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