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Home » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

Junkyard

Submitted by marhawkman on Wed, 2007-07-25 18:19. SE:V MODs

I like it. there are 2 things that annoy me though. Not being able to research at all is a pain. more annoying however is the number of small warp points....

I really love the new system types. kinda reminds me of somthing I would have done. If I was to actually sit down and work more than 5 minutes on it. (the most novel thing I've actually done is making a trinary system type that's surround by a large asteroid belt, those empty systems really annoy me.)

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Mod Designer

Re: Junkyard

Submitted by Fyron on Wed, 2007-07-25 20:06.

The whole concept of Junk Yard Wars is no research, only being able to use tech you find laying round in garbage heaps (on planets).


SpaceEmpires.net | Space Empires Wiki

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Re: Junkyard

Submitted by marhawkman on Fri, 2007-07-27 13:24.

I know. I'm thinking about testing a version that uses a 5% research rate. Just to see how it'd play if you could research but at an abominably slow rate.

In my first experiment with the mod I tested out bio weapons just because I had little else.

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Virus571's picture

Re: Junkyard

Submitted by Virus571 on Mon, 2007-08-06 13:12.

Well, where exactly do you get the Junkyard Wars Mod, and how to install it?
EDIT: well, i followed the readme's instructions, but it says it cannot load junkyardwars mod
-----------------------------------------------------------
We Flew, We Flew Some More, We Came, We Used Cheat Codes, We Used Level 100 Tetonic Bombs, We Blew Their Planet Up, We Did It Again.

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Rilo57's picture

Re: Junkyard

Submitted by Rilo57 on Mon, 2007-08-06 14:41.

I tried Junk Yard and the planets didn't give me any tech. do you have to load a presaved map?

Also, I had an idea/suggestion. Maybe you could have certain junk heaps give you some research points for one turn. That way you could refine a research area that you got some basic tech in.

SEV, more than a feeling.

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Re: Junkyard

Submitted by marhawkman on Mon, 2007-08-06 16:35.

I don't think the game works that way....

For me, I always generate a new map while setting up the game. Loading a map saved in an older version won't generate any ruins.

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Rilo57's picture

Re: Junkyard

Submitted by Rilo57 on Fri, 2007-08-10 19:45.

My other question was... Do you only get tech from planets with ancient ruins, or do you get tech from all planets. And if only ancient ruins, how do you make all the planets have ruins?

SEV, more than a feeling.

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Mod Designer

Re: Junkyard

Submitted by Fyron on Sat, 2007-08-11 03:14.

All of the planets have ancient ruins. This is accomplished in StellarAbilityTypes.txt by altering chance values (eg: set the 1 tech ruins ability to 1000 to ensure all planets have at least 1 tech).


SpaceEmpires.net | Space Empires Wiki

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Rilo57's picture

Re: Junkyard

Submitted by Rilo57 on Sat, 2007-08-11 12:28.

Oh, I must of set my game up wrong, because I didn't have any ruins... I'll go check this later.

SEV, more than a feeling.

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Re: Junkyard

Submitted by marhawkman on Sat, 2007-08-11 14:45.

Yes, do not check "no ancient ruins".

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