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Home » news » forums » Space Empires V » Space Empires V General

Help setting strategies please

Submitted by DauntlessDave on Wed, 2007-07-25 09:08. Space Empires V General

Can someone give me a primer on setting strategies, I'm not sure I'm doing it right. All of my experiments were done in the simulator. I was annoyed that my fighter types would attack non military facilities while there were still active defense satilites in orbit around the target planet, so I wrote a strategy that would put the planets and facilites at the bottom of the list and then applied the strategy to previous;y designed fighters. But the strategy did not take, and the facilities were still attacked. Can a strategy only be set when the craft is first designed? I think I got the strategy to work when I assigned it to a new design. Also, I'm intimidated by how strategies may interact with fleets and would appreciate some insight there. Thanks in advance.

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Re: Help setting strategies please

Submitted by Dvoongar on Wed, 2007-07-25 14:54.

Step one is to be sure any ship or unit which isn't targeting something you think it should has weapons which can shoot at the target. I've messed up on this myself, so I know. This includes supplies and ammo.

For fighters, here's what I've got.

Targeting Priority 1 := Has Undamaged Weapons
Targeting Priority 2 := Total Targeted Damage

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Re: Help setting strategies please

Submitted by Dvoongar on Wed, 2007-07-25 14:55.

(Cont'd)

Targeting Priority 3 := Nearest (10 ls increments)
Targeting Priority 4 := Target Type
Targeting Priority 5 := Most Shields

One could move "Type" higher, but this risks bypassing closer armed targets. According to the changelog (1.37), you can set "All weapons gone" for planets, and they won't be targeted at all if/when they're unarmed. I haven't tested this yet. In all other cases, "All weapons gone" will cause a target type to be selected only after all other targets have been dealt with.

This simulator can be quirky. And I don't think it's the case, but you might need to cycle a turn to get the new strat to kick in. (Shouldn't be so, but it can't hurt.)

It's been a while since I altered a strat in-game, and I remember there's some sort of twist. Maybe it has to be in effect at the time the ship/unit is built or something...

Now fleets, they're interesting. I finally figured out what they basically do. If they break formation, the ships do their own thing - the formation strat ceases to apply. If they stay in formation, the TF will use the ship strat with the same name to tell it how to move. But this only applies to movement - not targeting weapons. If any condition causes the leader to retreat or slow down, the whole group does the same. And the oldest ship is always the leader, unfortunately.

There have been bugs with ship vs. planet combat in the past, and some may still be around.

I hope this helps. Good luck, and let us know how it turns out, please.

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Re: Help setting strategies please

Submitted by DauntlessDave on Thu, 2007-07-26 08:31.

Ok, Excellent advice, Dvoongar. The strategies were taking immediately upon assignment, I was just writing crappy strategies so I could not tell. I fiddled with everything after trying your suggestetions and had much better results. The main thing I was doing wrong was thinking that the type order list would do much of anything without "type" being somewhere on the priorities list. Also, in one of the sublists (I think it is in engagement range) there is the option of "never target". So that enabled me to have my combat ships stop hitting civilian facilities and planets that I wanted to invade rather than turn to slag. I've seen other posters confused about how to get that to happen. The targeting priority list you set out works very well for combat ships. I ended up doing something a little different for support ships that have only point defense weapons. After that, making strategies fine tuned for fighters, fighter bombers and ships of the line was relatively easy. Its a bit tedious to fiddle with all the settings, but the results are worth it. THANKS!

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