Home Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

User login

  • Create new account
  • Request new password

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • news aggregator

Search

Who's online

There are currently 5 users and 166 guests online.

Online users

  • mudshark
  • Jozsf
  • Caius
  • inertiatic
  • Disco Stu

Languages

  • English English
  • French French

Browse archives

« July 2008  
Mo Tu We Th Fr Sa Su
  1 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30 31      
Home » news » forums » Space Empires V » Space Empires V General

Fighter squads question

Submitted by mrWHO on Tue, 2007-07-24 04:33. Space Empires V General

Hi I have a problem in SE5 (in SE4 also)

I have a squad of 60 fighters - how I can divide them to 2x30 (without docking 30 of them to carrier and then launch them again which eat move points)??

Same question in space combat simulator:
whan I add new fighters - no matter what I do they are in same fighter group.

In SE4 (in haven't tried in SE5 yet but I guest it's same)
when there is one fighter group present in same sector where carrier is - when you launch fighter, they will join that group - is there is a way to launch them as separated group - without moving fighter group or carrier to other sector - it's question for SE5 (if this disturbign thing is present in Se5).

‹ Question about supply and carrier fleets Is it possible to create Premade Empires / War / Battle Scenario's ? ›
» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

Re: Fighter squads question

Submitted by mrWHO on Tue, 2007-07-24 04:38.

One more thing:
Does combat is now real-time only or there is an option to make it turn base like SE4??

» login or register to post comments
Noumenon's picture

Re: Fighter squads question

Submitted by Noumenon on Tue, 2007-07-24 06:29.

You can set it to pause every 0.5 seconds or whatever in combat, making it nearly turnbased.

I'll be watching this thread for answers to the fighter group question.

» login or register to post comments
Romulus68's picture
Mod Designer

Re: Fighter squads question

Submitted by Romulus68 on Tue, 2007-07-31 13:31.

You can't split the fighters except by loading them and moving the others away, then relaunch them. Yes, i agree it crazy and drawn out, but currently its the only way.

» login or register to post comments

Re: Fighter squads question

Submitted by DauntlessDave on Wed, 2007-08-01 08:27.

Yep, and whats worse is when you have a big fighter group, and 2 of them have damaged engines, and there is no repair near by, and the whole group is stranded.

» login or register to post comments
BlueTemplar's picture

Re: Fighter squads question

Submitted by BlueTemplar on Wed, 2007-08-01 08:33.

Can't you auto-destruct the damaged fighter?

» login or register to post comments

Re: Fighter squads question

Submitted by DauntlessDave on Wed, 2007-08-01 08:57.

Yep, which is just what I ended up doing. Splitting fighter groups would be nice, and better than being forced to junk damaged crates.

» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Popular content

Today's:

  • I am so impressed!
  • Stuipd Question
  • Neutral pack 1.10 released, now adds three neutral races.
  • Space Empires V 1.74
  • Space Dock suggestion

All time:

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Last viewed:

  • Flag sizes in Balance Mod
  • Space Empires V
  • Build queue should be empty, but it repeat the same ship again and again
  • Setting who you have to kill in ground combat
  • Alliance Chamber Votes bug
(c) Strategy First, Inc. All rights reserved.