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Home » news » forums » Space Empires V » Space Empires V General

Apparently TCP/IP is still broken in SE 5, just tried last night to get a game going between Blue Templar and myself. Wont work.

Submitted by Journier on Mon, 2007-07-23 16:26. Space Empires V General

we could connect to each other, but when i hit "begin game" the sending of player files would fail.

we tried this with our firewalls off, in case that was blocking anything. didnt change anything.

We made sure all ports were open.... they were all open.

he would connect to my IP address fine, then when i hit the "begin game" button, and the empire files are sent from him to me, it would fail.

not fail with an error, but fail, by just continuously telling me that it was waiting for other players empire files.

We are both high speed, etc etc.

After reading other forum posts about this, Im pretty surprised that this hasnt even been fixed yet, we are now stuck doing the game on pbw, because TCP/IP in SE 5 is borked.

The reason we wanted to do TCP/IP is for a fast game, now stuck on pbw having to upload, download turn files, arghhh :/

Has anyone had a Successful TCP/IP game not over a LAN, But over the internet?

Apparently I am told it works fine in a LAN, but not over the internet.

Anyone else want this TCP/IP connection problem fixed? we should mass email Aaron :/

‹ List of alien tech 1.44 Issue ›
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Re: Apparently TCP/IP is still broken in SE 5, just tried last n

Submitted by StellarRat on Tue, 2007-07-24 00:41.

Works fine for me and my friend. We use Hamachi.

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Re: Apparently TCP/IP is still broken in SE 5, just tried last n

Submitted by Journier on Tue, 2007-07-24 11:02.

how does using a 3rd party program to simulate a LAN, equal to TCP/IP connection working as it should over the internet?

Thats still broken in my opinion, when it doesnt work as it should, and you have to resort to 3rd party program :/

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Re: Apparently TCP/IP is still broken in SE 5, just tried last n

Submitted by StellarRat on Tue, 2007-07-24 22:50.

Well it works, it's free and it's secure. You can argue about it or you can just use this solution and play. I haven't tried it using straight TCP/IP, but who cares if you can do the same thing with Hamachi? Anyway, I think TCP/IP does work. The process of setting the game is exactly the same as TCP/IP. I agree that the instructions, UI and procedure for setting up TCP/IP is quite a mess and could use a lot of work. It took my friend and I hours to decipher the correct way to set up a game. My friend doesn't know much about how to configure his router and he lost his router password, so Hamachi let us bypass opening ports and such on his end (and mine.)

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Re: Apparently TCP/IP is still broken in SE 5, just tried last n

Submitted by suprnova74 on Wed, 2007-07-25 02:02.

Hamachi is an excellent choice to circumvent otherwise troublesome connection issues.

However, if you want to continue to troubleshoot the issue, one last step to try is to put both of your computers into the DMZ of your respective routers or just connect directly to your cablemodem/dsl routers TEMPORARILY to see if removing your routers fixes the issue. many times I have found that a conflicting port rule (e.g. forwarding port xxx to computer A when it needs to be going to computer B) or just a flaky router in general can be the cause of the troubles.

Hamachi bypasses all of that hassle.

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BlueTemplar's picture

Re: Apparently TCP/IP is still broken in SE 5, just tried last n

Submitted by BlueTemplar on Fri, 2007-07-27 06:50.

"Removing" my router didn't change anything.

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Re: Apparently TCP/IP is still broken in SE 5, just tried last n

Submitted by Journier on Fri, 2007-07-27 08:17.

oh yea templar did that , Forgot about it.

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Re: Apparently TCP/IP is still broken in SE 5, just tried last n

Submitted by Starcrusade on Fri, 2007-08-10 02:29.

Judging by your description of what is happening it is the player IP address or port that is offending. The system doesn't use that information when it first connects but does when it goes to send the file. So I don't know if possibly you left the local IP address in there if so it needs to be the outside IP Address and forwared to the local address otherwise the server has no idea where to send the file to (inefficiant I know but network programming isn't easy and I admire everything Aaron has done). Also I would recommend installing a seperate system to act as the server. One bug that hadn't been fixed as of the last time I played (I don't remember if I have tried it on 1.44 or not) is that when the server is taking a turn and someone sends their turn in it just throws the file away and lets the computer take the turn. We spent a lot of time getting TCP/IP to work here unfortunately one of us doesn't have any clue how to set up his router so we just do local Lan games (nobody wants to drive 35 minutes to his house to help him set it up when he is driving into town every day).

Hope this helps.

Starcrusade

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BlueTemplar's picture

Re: Apparently TCP/IP is still broken in SE 5, just tried last n

Submitted by BlueTemplar on Fri, 2007-08-10 05:58.

TCP/IP is too much of a hassle IMHO. If you are not playing in LAN, better to use PBW anyway, and communicate via external chat or e-mail, since SEV doesn't have a chat room you could acess during your turn.

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Re: Apparently TCP/IP is still broken in SE 5, just tried last n

Submitted by Templar on Fri, 2007-08-10 22:10.

I have had trouble with my router and its firewall/IDS in the past with other stuff, filtering out packets and such, that might cause it, could try using a packet sniffer to see what data is actually making it to server/client.

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Re: Apparently TCP/IP is still broken in SE 5, just tried last n

Submitted by Journier on Fri, 2007-08-10 22:48.

Starcrusade wrote:
Judging by your description of what is happening it is the player IP address or port that is offending. The system doesn't use that information when it first connects but does when it goes to send the file. So I don't know if possibly you left the local IP address in there if so it needs to be the outside IP Address and forwared to the local address otherwise the server has no idea where to send the file to (inefficiant I know but network programming isn't easy and I admire everything Aaron has done). Also I would recommend installing a seperate system to act as the server. Starcrusade

yea we had the ports etc set up, it wouldnt work. I also did this with another guy i know, .... 1 week later, and it still wouldnt work. and we both arent new to the internet or networking.

To get it to work over the internet, you need to use that 3rd party program Hamachi, :/ which bothers me to no end. The program is awesome, but its just the simple idea of being forced to use it.

But after messing with a game of TCP/IP that i finally got started with another guy, it wasnt even worth it, just completely buggy pos.

yea i understand networking programming is hard, just saying its a quite buggy piece of the game.

My games are all on PBW now after seeing the disaster of tcp/ip.

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