Home Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

User login

  • Create new account
  • Request new password

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • news aggregator

Search

Who's online

There are currently 3 users and 156 guests online.

Online users

  • Astroshak
  • Daveyourmate
  • glockgemini

Languages

  • English English
  • French French

Browse archives

« July 2008  
Mo Tu We Th Fr Sa Su
  1 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30 31      
Home » news » forums » Space Empires V » Space Empires V After Action Reports

Freighters and Ordinance

AngleWyrm's picture
Submitted by AngleWyrm on Fri, 2006-09-22 07:24. Space Empires V After Action Reports

A couple problems with Ordinance being separate from supplies:

  1. Freighters cannot be designed to carry ordinance, because the ordinance carrying modules don't register as cargo carrying modules. Hauling missiles cannot be done with a freighter?
  2. The choice of Ship Design Type doesn't offer a "write your own" box. The only freighter options are Pop. Transport and Troop Transport, neither of which is appropriate for carrying Supplies or Ordinance.

‹ Useful Strategies You're gonna like this one ›
» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.
MageKing17's picture

1. 'Tis a flaw. Unless you

Submitted by MageKing17 on Fri, 2006-09-22 08:42.

1. 'Tis a flaw. Unless you can somehow carry ordinance in a cargo bay, which I don't think you can.

2. The DesignTypes.txt can still be edited, like in SEIV. Not much consolation, is it? Sticking out tongue

----

"He is no fool who gives up what he cannot keep to gain what he cannot lose." -Jim Elliot

» login or register to post comments
Captain Kwok's picture
Mod Designer

SE:V Balance Mod Fixes that...

Submitted by Captain Kwok on Fri, 2006-09-22 10:46.

I agree. That's why in the SE:V Balance Mod many items like Supply or Ordnance Storage are treated as cargo. I also made it so that the AI Cargo Transport design is actually a Supply/Ordnance carrier.

-----

Space Empires Depot | Space Food Empires!

» login or register to post comments
AngleWyrm's picture

Freighter Types

Submitted by AngleWyrm on Fri, 2006-09-22 16:48.

@Capt. Kwok, Hey great -- in the demo I have need to build several different "freighter" classes:

  • General Freighter -- unarmed/max cargo;
    population/fighter/sattelite/wp/drone shuttle
  • Troop Transport -- heavy defenses
  • Tanker -- fuel resupply
  • Ammo Carrier -- ordinance resupply
For fleet support, I'll try consolidating the Supplies and Ordinance into one ship. For long-range/emergency assistance, I still have a need for small fast Tankers.
Is it possible to have the Ordinance and Supply modules satisfy the cargo requirement?

@MageKing17, I'll try that. But I don't know what all kind of ships I'm going to need yet, so making me decide before the game starts about all the possible vessel missions seems like maybe a bit too much exposure to the AI's thinking process. Perhaps a separate tab for player Missions and AI missions?

» login or register to post comments
Captain Kwok's picture
Mod Designer

AI Consideration

Submitted by Captain Kwok on Fri, 2006-09-22 17:03.

Although for AI performance, I'd keep a 50-50 split for a cargo transport with Supplies and Ordnance. It'll be hard enough to make sure they add them to fleets.

-----

Space Empires Depot | Space Food Empires!

» login or register to post comments
Kana's picture
Mod Designer

Well ordnance would be more

Submitted by Kana on Mon, 2006-09-25 18:39.

Well ordnance would be more 'explosive' than regular supplies. They may need special storage containers, and holds.

I'm wondering, if there will be a way to mod a damage potential to ordnance supply components, so when they get hit in combat, the can cause castrophic damage to the ship carrying them...

» login or register to post comments
Captain Kwok's picture
Mod Designer

Supplies = Power/Energy

Submitted by Captain Kwok on Mon, 2006-09-25 23:09.

Keep in mind that supplies are really power or energy, not just cans of alphagetti. Sticking out tongue

-----

Space Empires Depot | Space Food Empires!

» login or register to post comments

Supply/Ordnance carriers

Submitted by Sinapus on Tue, 2006-09-26 22:20.

Captain Kwok wrote:
I agree. That's why in the SE:V Balance Mod many items like Supply or Ordnance Storage are treated as cargo. I also made it so that the AI Cargo Transport design is actually a Supply/Ordnance carrier.

Did you just give the Supply and Ordnance components a zero-value cargo storage ability?

(Did that with space yard and repair components in SE:IV to let me use freighter hulls as space yard and repair ships. Gave them combat penalties so they had to be escorted and they were slower than warships regardless.)

» login or register to post comments
Captain Kwok's picture
Mod Designer

Improved Freighter Usage...

Submitted by Captain Kwok on Wed, 2006-09-27 00:03.

Yes I did. In fact, in the SE:V Balance Mod I've added the 0 cargo storage ability on supply/ordnance, SY, Repair, and Remote Mining. I've also added AI design types and functioning AI/Auto-Complete designs for each of these items as individual types of ships/freighters.

-----

Space Empires Depot | Space Food Empires!

» login or register to post comments
RobertHuntingdon's picture

Modding already?

Submitted by RobertHuntingdon on Wed, 2006-10-04 13:25.

SE:V Balance Mod? Did you get the name on that mod wrong, Kwok, or are you building a mod for a game that isn't even released yet?


Robert, Earl of Huntingdon

Tarry here, my merry men, whilst I seek what adventure await in yonder greenwood; but look thou listen for my call, for I will blow my horn if I become hard-pressed.

Adapted from Sterling, pg. 45
The Orion Sector

» login or register to post comments
Mod Designer

No, its for the beta + release

Submitted by Phoenix-D on Wed, 2006-10-04 13:46.

See topic. I imagine the testers were modding the game from the day they got it. Both to test the modding concepts and for personal enjoyment.

» login or register to post comments
Captain Kwok's picture
Mod Designer

SE:V Balance Mod

Submitted by Captain Kwok on Wed, 2006-10-04 14:11.

The Balance Mod started during the beta and is ready to be released once the game is out. I'd say it's in a bit better shape than the current data files...

I started building a page for it yesterday:
Balance Mod Website

The tech chart by Tampa Gamer for the mod is helpful to get a sense of the changes that were made.

-----

Space Empires Depot | Space Food Empires!

» login or register to post comments
Mod Designer

Ten kinds of awesome

Submitted by Arbiter051 on Wed, 2006-10-04 14:22.

I think in games like this, proper balancing (and playtesting, and balancing, and re-playtesting, and balancing...) are of the utmost importance. After reading the flowchart on your website I have a pretty strong feeling that at release I'll be mostly playing Balance mod.
I salute you, good Captain.

» login or register to post comments
Mod Designer

Release

Submitted by Phoenix-D on Wed, 2006-10-04 14:32.

Might as well release the Balance Mod now Kwok; some people do have the full game already. Smiling

» login or register to post comments
Captain Kwok's picture
Mod Designer

Not quite backwards compatible...

Submitted by Captain Kwok on Wed, 2006-10-04 14:36.

I would, but since I didn't know the game would be released this early I never saved a copy that would be fully compatible with 1.00 - so there will be a little bit of a wait until patch 1. Although I'll see if I can backtrack a little bit to make a compatible version...

-----

Space Empires Depot | Space Food Empires!

» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Popular content

Today's:

  • I am so impressed!
  • Space Empires V 1.74
  • Neutral pack 1.10 released, now adds three neutral races.
  • Stuipd Question
  • Research By Percentage SUCKS

All time:

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Last viewed:

  • multi-play, balance or stock?
  • Cannot install patch 1.35! German retail version 1.33
  • List of AI Script Files (AKA, Road Map to Madness)...
  • what does the planet button w/ the gear box in the lower right hand corner do?
  • Atmospheric Modification plant
(c) Strategy First, Inc. All rights reserved.