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Home » news » forums » Space Empires V » Space Empires V General

The AI, a wholly owned subsidiary of (your name here)

Noumenon's picture
Submitted by Noumenon on Thu, 2007-07-19 08:58. Space Empires V General

I'm playing one of my first multiplayer games, v1.44, BM 1.08. I met six races. I proposed to each of them a treaty saying, "(You) can't have treaty or alliance with any other empire." Five of the six accepted! Why make yourself dependent on one empire so early on?

This seems like it makes your starting position very important in multiplayer. If you can meet all the races and lock them up in this kind of treaty, by the time your opponent gets to them he won't be able to get any trade, or research, or anything out of them. It would be like 9 on 1. Is this the way it works out, or are half of them going to cancel this treaty on me next turn?

‹ balance mod crash 1.44 and Balance 1.8, Remote Mining ›
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BlueTemplar's picture

Re: The AI, a wholly owned subsidiary of (your name here)

Submitted by BlueTemplar on Thu, 2007-07-19 18:43.

That's one of the reasons why most of multiplayer games don't have computer players. It could be an interesting game objective though... "Who manipulates/conquers the most AI's?"

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Re: The AI, a wholly owned subsidiary of (your name here)

Submitted by marhawkman on Thu, 2007-07-19 19:01.

Neat idea.... Instead of "standard game" have "Gotta catch 'em all" or something like that. Make the objective to integrate into your empire members of all surviving races in the universe.
-------
Universe distortion

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Noumenon's picture

Re: The AI, a wholly owned subsidiary of (your name here)

Submitted by Noumenon on Thu, 2007-07-19 19:43.

Really? Most multiplayers have no AI players? Even 1 vs 1? Maybe my friend and I will just make house rules keeping us from abusing the AI. It would be a boring universe with just the two of us.

I didn't know you could turn the computer players off. I thought it had just three settings -- low, medium, and high.

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BlueTemplar's picture

Re: The AI, a wholly owned subsidiary of (your name here)

Submitted by BlueTemplar on Thu, 2007-07-19 22:35.

Especially 1vs1! (http://koth.spaceempires.net/se5/)

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Noumenon's picture

Re: The AI, a wholly owned subsidiary of (your name here)

Submitted by Noumenon on Fri, 2007-07-20 04:08.

What do you think would be easier -- changing a setting somewhere to make the computer less gullible, or downloading a more aggressive AI that works with Balance Mod?

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Myrath's picture

Re: The AI, a wholly owned subsidiary of (your name here)

Submitted by Myrath on Fri, 2007-07-20 05:26.

in 1v1 it would indeed be just a matter of who would best be able to drain the AI's techs and resources best...

In a MP game I deffintly don't miss the AI.
I had one empire go independent for a second. It's like a lose cannon in your game waiting to be exploited by other players.

~Myrath

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Noumenon's picture

Re: The AI, a wholly owned subsidiary of (your name here)

Submitted by Noumenon on Fri, 2007-07-20 06:56.

Quote:
in 1v1 it would indeed be just a matter of who would best be able to drain the AI's techs and resources best...

But that's the AI's fault for being so exploitable. In Civilization 4, the computer players add fun to a 1 vs 1 multiplayer game as you try to bribe them into attacking your opponent or painstakingly get them on your side by switching to their religion. That's what makes it different from just playing chess.

BlueTemplar, I'm really tickled by the idea of meeting someone here in the forums, and then getting to actually play against them. You could see what all that love/understanding of the game translates to in game tactics. But I'm not ready for something competitive yet, I'm still in the "finding things out for myself" phase of the game.

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BlueTemplar's picture

Re: The AI, a wholly owned subsidiary of (your name here)

Submitted by BlueTemplar on Fri, 2007-07-20 12:59.

You would learn faster that way. Smiling

At least consider these games:
http://seiv.pbw.cc/text/index.jsp?menu=gamemenu.jsp%3fgame=1se17pn&body=gamebody.jsp%3fgame=1se17pn

and

http://seiv.pbw.cc/text/index.jsp?menu=gamemenu.jsp%3fgame=1ec59p5&body=gamebody.jsp%3fgame=1ec59p5

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Noumenon's picture

Re: The AI, a wholly owned subsidiary of (your name here)

Submitted by Noumenon on Sat, 2007-07-21 14:32.

How come nobody mentioned when I started this thread that the AI does not actually honor these "can't have a treaty with any other empire" agreements? At least, it doesn't cause them to break any treaties they had before.

The only way you can be at peace without a treaty is to never have been at war, so an AI that signed this treaty and honored it would be committing itself to eternal war with anyone who attacked it.

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Re: The AI, a wholly owned subsidiary of (your name here)

Submitted by zilfondel on Sat, 2007-07-21 21:00.

How about making treaties and alliances public information that all players with whom you have comm channels with would know about?

I mean, whats the point of a treaty if its hidden?

Every other turn-based strategy game has that as the norm.

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Mod Designer

Re: The AI, a wholly owned subsidiary of (your name here)

Submitted by Fyron on Sat, 2007-07-21 21:14.

Once you meet both empires, the treaty status between them is viewable. I don't think there is any way to access the actual details, but the name at least is visible when you click on "Other Relations."


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