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Home » news » forums » Space Empires V » Space Empires V After Action Reports

Useful Strategies

AngleWyrm's picture
Submitted by AngleWyrm on Thu, 2006-10-05 13:40. Space Empires V After Action Reports

Two things I've been doing lately that have helped:

Fighter Classes
Design three classes of fighters, based on speed:

  1. Fast Intercepter - speed-18 (36). These are only for engaging unarmed ships that will run away. Don't let them persue "through" a main assault force though. Either go around, or hang back until the engagement begins.
  2. Fast Escourt - Speed-7(14). These fighters will stay near the main fighting force, as it approaches the enemy. Speed-8(16) can work, if the initial distance is right.
  3. Slow Escourts - speed-5~6(10~12). These will stay with the Carrier as a guard group.

Muli-role Colonizers
Early on, the main body of my fleet is colonizers. But I have two additional needs during that time: Setting up Observation Sattelites, and mining warp points. I also don't have room for all that. So I design three colonizers:

  1. Personnel Only - for the green worlds. I usually take one Sensor Buoy and several mines for setup on the planet.
  2. Sattelite deployment Colonizer. Can usually drop one sattelite on route.
  3. Mine Colonizer - Mines my side of a warp point on it's way out.
Later on when my hull size goes up, I've added fighter colonizers that carry a complement of four intercepters. This is in case they happen upon an enemy colonizer, or a light scout.

Anyone else got some cool strategies?

‹ The Battle for Bizzet. Freighters and Ordinance ›
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AngleWyrm's picture

Fighter Waves

Submitted by AngleWyrm on Thu, 2006-10-05 15:31.

Breaking a squadron into speed waves of a bit more than a full frigate kill each.

First wave, speed-9(18), second wave speed-7(14). It takes me about 10~12 fighters to kill one frigate (out of a six pack), so that's maybe two waves in a light carrier, two frigates dead, no surviving fighters.

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ChiggyVonRichtoven's picture

AngleWyrm wrote:Slow

Submitted by ChiggyVonRichtoven on Thu, 2006-10-05 18:54.

AngleWyrm wrote:
[*]Slow Escourts - speed-5~6(10~12). These will stay with the Carrier as a guard group.

I keep point defense ships and pure missile boats in tight with my carriers; also guarded by the "slow escorts"; for more versatile protection and some long range fire power. Smiling

I Want The 58th In My Sky And Raining Fire!!

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