The new patch |
Sorry if this is an obvious question :
My current save games are based on the 1.35 patch. If I upgrade to the latest version, will the saves be compatible?
Thank you.
Re: The new patch
Same for Unnamed Stock AI 1.05. No problems after upgrading to 1.44
Re: The new patch
I have had no problems so far continuing my vanilla 1.35 game with the 1.44 patch.
Re: The new patch
Noticed one new bug. On a new colony, when you add facilities to the queue, the 'number in queue' does not go up.
Unnamed is still working on the AI for Longship, it'll be done when it's done.
"Genius is Simplicity" chris connors
"To win without fighting is best" sun tsu
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Re: The new patch
Re: The new patch
Another bug - Deleting fleets
On a stock game, quickstart, design and build a ship.
Create a fleet, don't leave the fleet window, can delete.
Create a fleet, leave the fleet window, go back, delete it, access violation.
So with the new patch, you can never delete a fleet, the question is can a fleet be destroyed without a problem or is it just an UI problem?
Edit: Further testing reveals that if you want to delete a fleet, just remove all of the ships, exit the fleet window, it will be deleted and no access violation, just don't use the delete fleet button.
Re: The new patch-crash!
I get and error while playimng the game:
I am using Vista Operating system. The error is as follows:
Exception
Access violation at address 006EBFE6 in module 'se5.exe' Read of address 00000064
This error appeared after loading then 1.44 patch other- wise the program has worked with out a problem.
Thanks
John
Re: The new patch
Best is to send this to se5 at malfador dot com with your detailed hardware specs (and OS, DirectX and that)
Or create a new bug on the issue tracker here, I have heard those get mailed to Aaron aswell.
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Re: The new patch
My saves seem to work fine with the new patch.