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Home » news » forums » Space Empires V » Space Empires V General

Removing nebula systems

Submitted by jonasmyst on Mon, 2007-07-09 16:17. Space Empires V General

Is there a way to remove or even just reduce the occurance of nebular storm systems. I get a whole 1 fps in those sectors and in the last 4 game start attempts using BM, I always end up with nothing but nebula around me. And in most cases I have to travel through them to get to somewhere useful. Any help to be offered would be great, I am familiar (sort of) with the text files. Thanks.

‹ Help with Fighter CSP (Combat Space Patrol) All Hail the Balance Mod!!! ›
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DeadZone's picture
Mod Designer

Re: Removing nebula systems

Submitted by DeadZone on Mon, 2007-07-09 16:48.

If you are using BM (or any mod using FQM) there is an option in System setup called "Paradise"
With this, there will be no nebulaes or blackholes

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Re: Removing nebula systems

Submitted by rdunham3 on Wed, 2007-07-11 12:10.

It sounds like your system is using software 3D rendering...if your hardware should be able to do it, you may want to look into why it's using software. On the game's launch screen is an option to set the settings for video and such.

Selecting Paradise quadrant type would definitely do it. Since black holes have lots of moving parts, removing them would probably help you also.

A slightly harder way is to make up a new quadrant definition based on the one you like to play, but change the weighting so the nebula systems have a 0 chance. Be sure to increment some other system type(s) the same amount as you decrement the nebula(e) so the grand total remains the same. This is done in the Data subfolder under the GameType folder, in a file that I want to say is quadrant_types.txt but since I'm not at my SEV machine now that's just a guess.

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Re: Removing nebula systems

Submitted by jonasmyst on Wed, 2007-07-11 12:48.

I found the QuadrantTypes.txt and edited the nebula out. Black holes actually affect the system less than the storm systems. I find this odd... but that is a computer for you.

The system is using hardware unfortunately...I wish it was using software to give me something to try...but I will just use custom quadrants for now. Thanks!

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Re: Removing nebula systems

Submitted by Fyron on Wed, 2007-07-11 14:55.

Black holes have fewer bitmap effects overall.

If you want to keep nebula systems in the game, but make them easier on the GPU, you could simply reduce the amount of clouds in them. To do this, open SystemTypes.txt, locate the "Nebula" systems, and reduce the number of objects (Number of System Objs). Currently, each nebula has 60 storms. Try reducing it to, say, 40, and see if performance improves. Note that there are 10 different nebula systems, so make sure to get them all (they are grouped together).

If you want to look at the numbers, stock systems have 20 storms. Each storm has 40 bitmaps used to render it. In FQM, each system has 60 storms, but each storm only has 20 bitmaps. This does lead to a 50% increase in the amount of bitmaps needed. If you reduce the number of storms to 40, you get the same overall count of bitmaps (800), so performance should return to normal. I'm not sure if the fact that the bitmaps are drawn larger will have much of an effect; if it does, you could try reducing storm count to 35, maybe 30 if that's not enough.


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Re: Removing nebula systems

Submitted by jonasmyst on Wed, 2007-07-11 15:37.

Thank you Mr Fyron. I will give that an attempt!

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