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Home » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

"Formula mod" possible?

Submitted by unaf on Sat, 2007-07-07 08:27. SE:V MODs

Hi!

Is it possible to change all the values in the game to be calculated with some formula somehow? I'm growing tired of changing hundrets of values in different files every time i screw around with my balancing.

So it whould be really great if i could define (just exampl'ish pseydoscript following) an
"
Overall_Formula: ( (%rank%+4) * (%level%+9) / 50 )
...and...
Ship_Hull: 150 * Overall_Formula
Mineral_Cost: 10 * Overall_Formula
Cargo: 200 * Overall_Formula
Weapon_Damage: 20 * Overall_Formula
... and so on...

somewhere, so i had to define only:

Rank: 3

... and all kinds of special abilities etc. - for every single different component / ship / etc. and could change the basic "growth with level" and balancing issues between stuff with different "ranks" (e.g. rank: frigate

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Re: "Formula mod" possible?

Submitted by Mylon on Sat, 2007-07-07 10:00.

I would recommend using a script to do this. If you're familiar with python or javascript, you can write a simple script that goes through the text and edits it. Your pseudoscript would go something like this:

Line = getline(fileinput)
while i

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Re: "Formula mod" possible?

Submitted by unaf on Sat, 2007-07-07 14:53.

Thanks, that's what I wasn't hoping Laughing out loud

Well, as i'm only familiar with php so far and don't intend to spend time learning another programming language, i'll maybe do an online version somewhen or much more likly none at all ever. *g*

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Rilo57's picture

Re: "Formula mod" possible?

Submitted by Rilo57 on Sat, 2007-07-07 18:01.

What you're asking is can you define new variables? beyond level, range, and others?

SEV, more than a feeling.

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Mod Designer

Re: "Formula mod" possible?

Submitted by Fyron on Sun, 2007-07-08 00:37.

You don't have to use php online to make web sites, you know. You can install the php runtime on your local machine and use it as any other scripting language.


SpaceEmpires.net | Space Empires Wiki

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Re: "Formula mod" possible?

Submitted by unaf on Sun, 2007-07-08 07:58.

Yes, I know, but i've allready grown used to doing all the coding directly on the server - somehow I feel more secure, if everything that was more than just a bunch of hours of work is kept in something i can't put my coffee cup on top while searching for a spoon *g*

I took a small look at how it had to work... Maybe I'll really give it a try in a couple of months. The structure of the modable files could mainly be analysed and read in automaticly, sorted into categories, be "auto-ranked" and distributed on some sort of matrix... should be possible to adjust balancing over several categories after that - or not. Perhaps it'll all grow easier thinking about it a bit while not having time to sit down and effectively work on it. *g*

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Rilo57's picture

Re: "Formula mod" possible?

Submitted by Rilo57 on Sun, 2007-07-08 10:01.

Kind of like in Denullvs program you can see all the weapons and compair the values with reguard to damgage per second and per ton... If you could dirrectly change the weapon values in this module and see what effect those changes have. Balancing would be esier.

SEV, more than a feeling.

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