"Formula mod" possible? |
Hi!
Is it possible to change all the values in the game to be calculated with some formula somehow? I'm growing tired of changing hundrets of values in different files every time i screw around with my balancing.
So it whould be really great if i could define (just exampl'ish pseydoscript following) an
"
Overall_Formula: ( (%rank%+4) * (%level%+9) / 50 )
...and...
Ship_Hull: 150 * Overall_Formula
Mineral_Cost: 10 * Overall_Formula
Cargo: 200 * Overall_Formula
Weapon_Damage: 20 * Overall_Formula
... and so on...
somewhere, so i had to define only:
Rank: 3
... and all kinds of special abilities etc. - for every single different component / ship / etc. and could change the basic "growth with level" and balancing issues between stuff with different "ranks" (e.g. rank: frigate

Re: "Formula mod" possible?
What you're asking is can you define new variables? beyond level, range, and others?
SEV, more than a feeling.
Re: "Formula mod" possible?
You don't have to use php online to make web sites, you know. You can install the php runtime on your local machine and use it as any other scripting language.

Re: "Formula mod" possible?
Kind of like in Denullvs program you can see all the weapons and compair the values with reguard to damgage per second and per ton... If you could dirrectly change the weapon values in this module and see what effect those changes have. Balancing would be esier.
SEV, more than a feeling.





Re: "Formula mod" possible?
I would recommend using a script to do this. If you're familiar with python or javascript, you can write a simple script that goes through the text and edits it. Your pseudoscript would go something like this:
Line = getline(fileinput)
while i