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Home » news » forums » Space Empires V » Space Empires V General

POP Minister broken again?

Pocus's picture
Submitted by Pocus on Wed, 2007-06-27 15:58. Space Empires V General

It did not work anymore for me, is this a known problem or I'm missing something.

My steps are:

a) design a ship with design type Pop Transport

b) toggle in the empire option the Pop Minister

c) toggle each individual pop transport ship to AI control.

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Re: POP Minister broken again?

Submitted by rahlubenru on Thu, 2007-06-28 09:06.

as far as i'm aware it's always been temperamental at best

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Re: POP Minister broken again?

Submitted by evilginger on Thu, 2007-06-28 13:52.

Agree with the last poster the only one which worked reliably was the IRM one

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exelsiar's picture

Re: POP Minister broken again?

Submitted by exelsiar on Thu, 2007-06-28 13:56.

I find pop transports pretty obsolete now, i just set up migration treatys with everyone and let them fill my planets through migration. tho i suppose thats not usefull for those wanting to play a purist race refusing to allow others on their planets Sticking out tongue
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Re: POP Minister broken again?

Submitted by rahlubenru on Thu, 2007-06-28 14:47.

your people migrate between your own colonies anyway, but that happens too slowly for some people, hence the population transports are there to do it quicker

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exelsiar's picture

Re: POP Minister broken again?

Submitted by exelsiar on Thu, 2007-06-28 16:07.

they do? i thought the ones already there reproduced? tho that in itself is slow even with the extra facilities.
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BlueTemplar's picture

Re: POP Minister broken again?

Submitted by BlueTemplar on Thu, 2007-06-28 17:26.

Notice the migration rate next to the reproduction rate.

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Pocus's picture

Re: POP Minister broken again?

Submitted by Pocus on Fri, 2007-06-29 02:41.

evilginger wrote:
Agree with the last poster the only one which worked reliably was the IRM one

RIGHT! Don't search further. I remember using it successfully with IRM but I now switched to BM, as IRM is not supported anymore. Darn, I believed the behavior to be fixed and part of the main code. Sad

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