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Home » news » forums » Space Empires V » Space Empires V General

SE:V v1.41 Changelog

Captain Kwok's picture
Submitted by Captain Kwok on Mon, 2007-06-18 14:56. Space Empires V General

The v1.40 beta patch had messed up sensors so there was a quick patch to fix that today.

Not sure if v1.42 will be the next official patch or not.

---

Version 1.41:
1. Fixed - General game speed up.
2. Fixed - Sometimes an error would occur when loading a game from within a game.
3. Fixed - Sensors had stopped working.

‹ Select All - Construction Button Hey im new, well not quite ›
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Re: SE:V v1.41 Changelog

Submitted by Sotho Tal Ker on Mon, 2007-06-18 15:19.

Wow, even more speedups - now I need to speedup posting this to the Wiki. Laughing out loud

~~~~
http://wiki.spaceempires.net - Visit the SpaceEmpires Wiki and help improve it. Smiling

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Thy Reaper's picture
Mod Designer

Re: SE:V v1.41 Changelog

Submitted by Thy Reaper on Mon, 2007-06-18 15:25.

These speedups are quite welcome - turns should move much more fluently now.

-----
Space for rent - please contact owner

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Mod Designer

Re: SE:V v1.41 Changelog

Submitted by unnamed on Mon, 2007-06-18 16:14.

Thanks for the update Kwok. Really looking forward to the next patch (both from the modder, and player perspective).

-Unnamed

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Prankowski's picture

Re: SE:V v1.41 Changelog

Submitted by Prankowski on Tue, 2007-06-19 02:31.

nice nice....now it just needs to get released before the weekend and i´ll have some lovely time conquering a not yet randomly-generated galaxy Smiling

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Grendel's picture

Re: SE:V v1.41 Changelog

Submitted by Grendel on Tue, 2007-06-19 02:33.

Please, check again what´s happening with ringed worlds. My frigates with plasma missiles refuse to attack, even at short range...

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Re: SE:V v1.41 Changelog

Submitted by Qcontinuum on Tue, 2007-06-19 03:40.

Grendel wrote:
Please, check again what´s happening with ringed worlds. My frigates with plasma missiles refuse to attack, even at short range...

Cannot confirm this in standard SE V 1.35 and optimal firing range as strategy.
Which mod do you use? Your ships do have ordnance, do they?

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Grendel's picture

Re: SE:V v1.41 Changelog

Submitted by Grendel on Tue, 2007-06-19 07:27.

-SEV 1.35, BM 106 - 108 (We upgraded in our last turn).

My frigates had ordnance and supplies, attacks failed at "max weapons range" and at "Short weapons range". I´ll try at "Point Blank", but that may be a suicide...

I made similar attacks on "normal" planets, and all them worked. Bug seems to affect only ringed planets.

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Prankowski's picture

Re: SE:V v1.41 Changelog

Submitted by Prankowski on Wed, 2007-06-20 07:29.

i have a little question about the next things to come:

is there anything in sight about the victory conditions?
maybe someone of the beta-testers know it??

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