SE:V v1.41 Changelog |

The v1.40 beta patch had messed up sensors so there was a quick patch to fix that today.
Not sure if v1.42 will be the next official patch or not.
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Version 1.41:
1. Fixed - General game speed up.
2. Fixed - Sometimes an error would occur when loading a game from within a game.
3. Fixed - Sensors had stopped working.

Re: SE:V v1.41 Changelog
These speedups are quite welcome - turns should move much more fluently now.
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Space for rent - please contact owner
Re: SE:V v1.41 Changelog
Thanks for the update Kwok. Really looking forward to the next patch (both from the modder, and player perspective).
-Unnamed

Re: SE:V v1.41 Changelog
nice nice....now it just needs to get released before the weekend and i´ll have some lovely time conquering a not yet randomly-generated galaxy 

Re: SE:V v1.41 Changelog
Please, check again what´s happening with ringed worlds. My frigates with plasma missiles refuse to attack, even at short range...
Re: SE:V v1.41 Changelog
Cannot confirm this in standard SE V 1.35 and optimal firing range as strategy.
Which mod do you use? Your ships do have ordnance, do they?

Re: SE:V v1.41 Changelog
-SEV 1.35, BM 106 - 108 (We upgraded in our last turn).
My frigates had ordnance and supplies, attacks failed at "max weapons range" and at "Short weapons range". I´ll try at "Point Blank", but that may be a suicide...
I made similar attacks on "normal" planets, and all them worked. Bug seems to affect only ringed planets.

Re: SE:V v1.41 Changelog
i have a little question about the next things to come:
is there anything in sight about the victory conditions?
maybe someone of the beta-testers know it??




Re: SE:V v1.41 Changelog
Wow, even more speedups - now I need to speedup posting this to the Wiki.
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