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Home » news » forums » Support & Feedback » Bug Reports

SEV (1.35) - Ship Warps to strange coordinates and becomes unusable - Locks next turn too.

Submitted by Incoming9000 on Sun, 2007-06-17 08:51. Bug Reports

I just had a ship warp from one system to another but instead of showing up in the other system's warp point exit ( -6,8 ) it's on completely different coordinates outside of the system map (458,-58).

Now I can't make it move anywhere and every time I process a new turn it hangs. Hell I can't even see it on the system map! I can't make go away either because it has no self destruct.

I'm stuck.

I have a auto save from just before it happened and a manual save right after and every time I run the auto save it moves the ship as ordered into to the crazy coordinates I posted above. Since it's an auto save I can't change the orders until the turn is processed so I'm forced to watch the ship do the same thing every time I restore the game.

How do I solve this?

‹ Bug - Strategic Combat vs. Tactical Combat and multiple weapons Dying crew not a problem? ›
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Re: SEV (1.35) - Ship Warps to strange coordinates and becomes u

Submitted by Incoming9000 on Sun, 2007-06-17 09:44.

It looks like it's more problematic than I expected. I've managed to cancel the warp order before the ship jumps through the warp point, and I've sent another ship through it.

It seems that when send a ship one way through the warp point it works fine but when I go the other way I doesn't. It doesn't seem to matter the type of ship I use only the direction of the warp travel.

There's clearly something wrong with the warp points entry and exit coordinates in this particular system.

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Re: SEV (1.35) - Ship Warps to strange coordinates and becomes u

Submitted by Gamcull on Sun, 2007-06-17 13:10.

I had this happen with 30 mines that I dropped on a warp point. The game hung for about a minute and then the mines appeared outside of the system where no hexes exist. It didn't bother the game play tho and I managed to give it a self destruct order about 30 or 40 turns later.

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Re: SEV (1.35) - Ship Warps to strange coordinates and becomes u

Submitted by Incoming9000 on Sun, 2007-06-17 14:45.

The problem is this happens with any ship that goes through that warp point, and to make things even worse that warp point is the only way out of a cluster of systems that happens to house my home world and 90% of my colonies.

Bottom line: I'm stuck.

Is there a way to fix this?

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Re: SEV (1.35) - Ship Warps to strange coordinates and becomes u

Submitted by Astroshak on Thu, 2007-09-27 22:18.

Research Stellar Manipulation until you're able to close that warp point, and open another one to another system. That will take a TON of Research Points though. On the plus side ... it sounds as though you've got yourself a nice defensive setup there. Cover that warp point with ships mines satellites and fighters until you can walk across the sector without floating from one vessel to the next, and woe unto anything that comes out of that point.

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