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Home » news » forums » Space Empires V » Space Empires V General

Warp Points that Disallow Basic Sensors and Mines

Submitted by unnamed on Wed, 2007-05-30 20:17. Space Empires V General

Question: Do ships that pass through warp points that stop basic sensors from functioning hit mines planted there? I was playing a game and had ships positioned to guard a warp point, and an enemy ship appeared in my system the next turn. The turn following that he colonized a planet, again bypassing the ships positioned at the warppoint. At first I thought it was a bug, then I noticed that the warp point messes with basic sensors, so I figured the ships just didnt see each other, so they didnt fight. (maybe this is a bug anyways). So before I spend the research points, would the ships hit mines, if I placed them there?

-unnamed

‹ SE:V v1.36 Changelog Crap ... help... ›
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se5a's picture
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Re: Warp Points that Disallow Basic Sensors and Mines

Submitted by se5a on Thu, 2007-05-31 02:38.

probibly

-----
an se5a is a ww1 fighter, it is also a car.

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Re: Warp Points that Disallow Basic Sensors and Mines

Submitted by Qcontinuum on Thu, 2007-05-31 06:28.

As far as I have seen yes. That was always the advantage of mines that you can hit cloaked ships too.

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