Home Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

User login

  • Create new account
  • Request new password

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
    • Core Products
    • Game Mods
    • Helper Applications
    • issues
  • search
  • create content
  • news aggregator

Search

Who's online

There are currently 4 users and 144 guests online.

Online users

  • Theace
  • GambitUK
  • BlueTemplar
  • DavidSachs

Languages

  • English English
  • French French

Browse archives

« August 2008  
Mo Tu We Th Fr Sa Su
        1 2 3
4 5 6 7 8 9 10
11 12 13 14 15 16 17
18 19 20 21 22 23 24
25 26 27 28 29 30 31
Home » projects & downloads » Core Products » Space Empires V » issues

Over researching a tech area

Rilo57's picture
Submitted by Rilo57 on Wed, 2007-05-30 11:04.
Project:Space Empires V
Version:1.35
Component:Miscellaneous
Category:feature
Priority:normal
Assigned:Unassigned
Status:active

Description

When you over research a tech area (max it out), the extra RP should go into a reserve for next turn.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Popular content

Today's:

  • Bigger Map as in Bigger :)
  • Editing max systems in settings.txt
  • Wepons Mod
  • Known SE5 v1.74 Bugs
  • some stuff I use without support for AI - Crew

All time:

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Last viewed:

  • Negative Planet Values
  • Weapon Mounts
  • Bug with scout construction
  • 1 year later have the bugs been fixed?
  • THE PERFECT SHIP
(c) Strategy First, Inc. All rights reserved.