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Home » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

Ground Combat Mod 2.08

Submitted by Brad on Sun, 2007-05-27 18:41. SE:V MODs

1. Added - descriptive text to seekers showing speed, defence bonus and damage resistance
2. Changed - tweaked requirements and damage for flamethrower and molotov cocktail
3. Added - imported small flag sets from Captain Kwok's Balance Mod
4. Changed - small anti-matter torpedos can no longer target infantry or militia
5. Added - new design type Anti-Aircraft Artillery
6. Added - reinstated vehicle type Bunker
7. Changed - reduced range and damage of PD weapons in ground combat

Get it here

The very keen amongst you may also notice some fiddling around with the AI design scripts adding PD weapons to ships and weapon platforms. Pay no attention to this, as it doesn't currently work except for some reason on attack bases.

‹ Function to get a planet's Condition? GidMod 0.321a ›
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