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Home » news » forums » Space Empires V » Space Empires V General

Working Ability and Function List

Isopsyco's picture
Submitted by Isopsyco on Thu, 2007-05-24 18:43. Space Empires V General

Does anyone have an updated ability and function list of the CURRENT working ones? Fallen Haven has done some ardous work in this field and indicates that it changes with each update release, could a list of updated abilities and functions also be included in the updated patch releases?

‹ Fleet and Task Force Strategies SE:V v1.37 Changelog ›
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Captain Kwok's picture
Mod Designer

Re: Working Ability and Function List

Submitted by Captain Kwok on Thu, 2007-05-24 22:19.

The current scripting document is up to date, but there are a few items missing from the modding document.

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Space Empires Depot | SE:V Balance Mod

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Isopsyco's picture
Mod Designer

Re: Working Ability and Function List

Submitted by Isopsyco on Thu, 2007-05-24 22:36.

Captain Kwok wrote:
The current scripting document is up to date, but there are a few items missing from the modding document.

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Space Empires Depot | SE:V Balance Mod

Captain Kwok,
In the scripting doc, is there more information available on how and where the function calls work in the game? I'm interested in working with this scripting oprtion but would like to know what is happening in what order each time I hit TURN in the game, like what script fires when to effect what.

As for the function/ability doc for modding, I really wish it would get updated, its hard enough to find time to work on mods much less waste time on trail and error to see if the function really works or not (and still not being 100% sure it wasn't my bad programming skills).

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Mod Designer

Re: Working Ability and Function List

Submitted by Fyron on Sun, 2007-05-27 00:06.

People could always post information they learn on the Wiki... Then future modders have a decent starting point. That's what its there for, afterall. People need to start using it more.


SpaceEmpires.net | Space Empires Wiki

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Captain Kwok's picture
Mod Designer

Re: Working Ability and Function List

Submitted by Captain Kwok on Sun, 2007-05-27 09:43.

The built-in script functions can work in any script assuming they are used properly.

The [Empire]_Setup_Script is run once at player creation. The [Empire]_Main_Script files (which include all the over script files) are run during each AI's turn. The Script_Main_ExternalEvents and Script_Main_Intelligence are executed during turn processing.

I'm not sure what your complaints are against the modding document's list of abilities - it does mention which ones are not used.

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Space Empires Depot | SE:V Balance Mod

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Isopsyco's picture
Mod Designer

Re: Working Ability and Function List

Submitted by Isopsyco on Mon, 2007-05-28 22:40.

Captain Kwok wrote:
I'm not sure what your complaints are against the modding document's list of abilities - it does mention which ones are not used.

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Space Empires Depot | SE:V Balance Mod

The problem and my complaint is that the ones listed as not working, some work and some listed as working don't. A good example is the multiplexing ability, listed as not used but it works. In the scripting docs it lists a sys call for all warp points and a close command, neither work in a script execution but work in game through the menu (assuming its just calling the same function due to programmer efficiency). I would just like a document that is current or at least a list (and I'm willing to make contributions too, Fyron's wiki site is underutilized) of what works and what doesn't, the docs are not reliable and causes major headaches in debugging code only to find out your code is good but the function or ability doesn't work (verified by doing a simple substitution with same value calls).

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Captain Kwok's picture
Mod Designer

Re: Working Ability and Function List

Submitted by Captain Kwok on Mon, 2007-05-28 22:57.

I still doubt the multiplex ability works. I believe Phoenix-D did some tests and showed that it had no effect.

The AI script version of a function is not quite the same as the in-game execution of an order. There's several more steps involved that may not be setup or implemented yet.

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Space Empires Depot | SE:V Balance Mod

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Isopsyco's picture
Mod Designer

Re: Working Ability and Function List

Submitted by Isopsyco on Tue, 2007-05-29 10:29.

Captain Kwok wrote:
I still doubt the multiplex ability works. I believe Phoenix-D did some tests and showed that it had no effect.

The AI script version of a function is not quite the same as the in-game execution of an order. There's several more steps involved that may not be setup or implemented yet.

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Space Empires Depot | SE:V Balance Mod

Thanks Captain Kwok, I did look into the multiplexing ability and Phoenix-D's testing and it doesn't seem to work (or if it is there isn't any difference or improvement).

I'll trust your word on the script execution process, I'm out of my realm in that category. I just hate not knowing about things Smiling

I'll keep playing with the external event script and see. In the mean time I'll try to be patient and wait for the updates for the game.

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