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Home » news » forums » Space Empires V » Space Empires V General

Warp Point auto shut down after going through?!?!

Isopsyco's picture
Submitted by Isopsyco on Tue, 2007-05-22 22:19. Space Empires V General

Anyone know what the code is to make a warp point shut down after going through? I been messing with the ability type WARP POINT - Unstable and giving it a 100% ability but they just won't shut down after going through.

The lines of script I used in the StellerAbilityTypes.txt are as follows:

Name := Unstable Warp Point
Number Of Abilities := 1
Ability 1 Chance := 6000
Ability 1 Type := Warp Point - Unstable
Ability 1 Description := Warp Point shut down.
Ability 1 Scope := Space Object
Ability 1 Range Formula := 0
Ability 1 Amount 1 Formula := 6000
Ability 1 Amount 2 Formula := 0

Does the range formula need to be active? According to the mod docs that come with the game its suppose to be a percent chance, it didn't work with 100 so I went crazy and tried 6000 (from examples that I've seen for other steller ability type chance settings).

Another side not: what does the Ability 1 Chance line do? is it a chance amount that that particular ability will happen? That ability is not in the mod docs manual (if it was I didn't see it after three look throughs).

‹ Modding... possible bugs in v1.35 ›
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Isopsyco's picture
Mod Designer

Re: Warp Point auto shut down after going through?!?!

Submitted by Isopsyco on Tue, 2007-05-22 22:34.

OK, I played with some other setting and the damage option works!

Why doesn't it close the warp point after going through?

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Rilo57's picture

Re: Warp Point auto shut down after going through?!?!

Submitted by Rilo57 on Wed, 2007-05-23 10:02.

A warp point that opened and closed randomly would be cool.

It may be that this is a feature waiting to be activated (like a lot of features).

SEV, more than a feeling.

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Isopsyco's picture
Mod Designer

Re: Warp Point auto shut down after going through?!?!

Submitted by Isopsyco on Wed, 2007-05-23 10:09.

Does anyone know how to activate functions in the game engine? Are the source files available to mod or can we de-compile the executable to adjust the functions?
The ability is already in the game it just needs to be modified or tailorable in a game set up setting text file or menu, I would like to give it a go if anyone knows who to talk to get the information needed.
Just a little frustrated with a game that says its moddable but some of the most wanted options are either not activated or simply don't work.

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Thy Reaper's picture
Mod Designer

Re: Warp Point auto shut down after going through?!?!

Submitted by Thy Reaper on Wed, 2007-05-23 10:20.

Within the main folder, the utilities folder contains all of the main scripts for events and intelligence, along with AI. In the events script you can force the closure of a warp point, but it's almost impossible to do it based on a ship passing through, and it's always after all of the players have taken their turns.

-----
Space for rent - please contact owner

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Isopsyco's picture
Mod Designer

Re: Warp Point auto shut down after going through?!?!

Submitted by Isopsyco on Wed, 2007-05-23 19:15.

Thy Reaper wrote:
Within the main folder, the utilities folder contains all of the main scripts for events and intelligence, along with AI. In the events script you can force the closure of a warp point, but it's almost impossible to do it based on a ship passing through, and it's always after all of the players have taken their turns.

-----
Space for rent - please contact owner


Thy Reaper, thanks for the info. I think for what I'm intending that will work for me until MM gives an answer on whats up with some of the abilities listed in the mod docs, if they are going to activate them, show me how or just tell me tough luck.

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