Home Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

User login

  • Create new account
  • Request new password

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • news aggregator

Search

Who's online

There are currently 2 users and 129 guests online.

Online users

  • Firzen_Zero
  • Randallw

Languages

  • English English
  • French French

Browse archives

« Juillet 2008  
Lu Ma Me Je Ve Sa Di
  1 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30 31      
Home » news » forums » Space Empires V » Space Empires V General

Fighters: Space or Ground Weapons on ground attacks???

schaeen's picture
Submitted by schaeen on Tue, 2007-05-22 01:04. Space Empires V General

I was reading the manual, comparing different weapons. The manual breaks down the same weapon into "space" and "ground" versions, where the space version is usually more destructive.

My question is: When fighters reach a planet's surface, are their weapons operating at space or ground efficacy?

I got this AI that's like Herrod and fortresses. He never attacks, he just keeps building new colonies and immediately stockpiles troops and defense platforms (unlaunched). I gotta figure out the fastest way to take this guy out before he colonizes the whole sector.

Thanks for any help you can give this novice.

Edit: Wait a minute....can fighters attack troops? I read in the forums that they could, but the manual says only troops can attack troops. Is there a mod where fighters can attack also? Clarification, please!

‹ Ground Combat Oddities...any explanations or suggestions? Missing Warp Points ›
» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.
Prankowski's picture

Re: Fighters: Space or Ground Weapons on ground attacks???

Submitted by Prankowski on Tue, 2007-05-22 05:27.

if fighters operate in ground combat they use the "ground" stats of a weapon.
if the fighter doesn´t have a weapon with ground stats it won´t fight.

» login or register to post comments

Re: Fighters: Space or Ground Weapons on ground attacks???

Submitted by Sir Spiff on Tue, 2007-05-22 07:44.

Any weapon that has ground stats and says it can target troops can target troops when in ground combat using their ground stats, even if they're equiped on a fighter.

» login or register to post comments
largedarryl's picture

Re: Fighters: Space or Ground Weapons on ground attacks???

Submitted by largedarryl on Tue, 2007-05-22 09:50.

I think all the weapons that can be used by fighters have both space and ground values. Since troops use the same weapons.

The only reason that the space combat values are higher is because large ships would be even more invincible against fighters.

» login or register to post comments

Re: Fighters: Space or Ground Weapons on ground attacks???

Submitted by rahlubenru on Mon, 2007-05-28 12:50.

call it atmospheric interference...that argument doesn't hold up on no-atmosphere planets but still

» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Popular content

Today's:

  • Research By Percentage SUCKS
  • Cloaked Warp Points
  • Capturing suicidal colony ships of Balance Mod AI empires
  • Space Empires V 1.74
  • Space Empires V

All time:

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Last viewed:

  • end of turn hang's ruined yet another epic game!
  • how do I trade with an alliance member? Possible bug...
  • Cloaked Warp Points
  • Any sufficiently advanced bug....
  • just 2 say we have a patch
(c) Strategy First, Inc. All rights reserved.