Ramming 101 |
I tried my hand at focusing on ramming ships the other day, moving much of my attention from weapons to armor, bigger ships, and better engines. It's a lot of fun to see enemies line up, just to have my ships plow straight through 'em all. However, I'd like to know some more about ramming, namely almost everything.
Apparently, the smaller is supposed to be destroyed. Is that always the case? Can a heavily armored level 2 destroyer win against a heavily armored level 3 destroyer?
I know armor is a huge help when ramming, but what about shields? Do they offer similar benefits? And if you use crystaline armor when ramming, would that recharge your shields?
Do solar sails give a mobility boost in battle, as well?
Can very large ships, like Dreadnoughts and Baseships, win when ramming Space Stations?

Re: Ramming 101
Drones are expensive...
But anyways, solar sails don't affect movement in combat. Only outside. 
Re: Ramming 101
True, but don't they count as "units"? hehehehe so a game with 200 ship maximum, get some drones wipe em out...done.....
But i usually use drones for scouting and such =)

Re: Ramming 101
Likely Mods have some say in this. Ramming is dictated by your total structure points I think, hence why Armour is such a huge factor. Besides that, you're likely the pioneer for learning the subtler mechanics of ramming. Experiment.
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Playing Touhou games (Go here if interested . No, nobody else is that good/insane as that replay). No rush for SE V bug fixing.
Re: Ramming 101
ROFL
Yes expensive, but useful...

Re: Ramming 101
I've been thinking, shouldn't the speed of a vehicle also affect the amount of damage done to the target? To me it would make sense that a ship traveling at 13km/s would do more damage than a ship traveling at 1km/s. I'm pretty sure that this could be modded in, but it should have been in the stock game.
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an unoriginal signature
Re: Ramming 101
Thank you Sir Spiff, for your excellent report. I haven't done anything with ramming yet, but it's now on my list of things to try. A hot warp point will surely be a good place to set up a rambush!

Re: Ramming 101
Anyway, this sounds very cool. I'll have to come up with an empire dedicated to ramming, immediately. This'd be awesome... armor is so cheap, both to build and research. With this kind of an empire, all you'd need is armor and engines, which I always research anyway.
Screw weapons! Full speed ahead!
Rambush!
~ Kingside_Bishop
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Re: Ramming 101
~ Kingside_Bishop
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Warhammer Battlefleet Gothic - The Orks.....they specialize in Ramships and simpily love to fight.
Re: Ramming 101
Good old Orks, they know how to fight don't they. Nun ov deese fancy guns un stuf.
Re: Ramming 101
Damage the ship has already taken doesn't affect ramming damage? Are you sure? That would be a big bug if so. Also, shields on the ramming vessel aren't supposed to count for the damage done to the target (unless Aaron decided to change the physics from SE4); the target's shields are supposed to absorb damage though.
Re: Ramming 101
What do the settings in settings.txt mean?
Ram Ship Source Modifier Percent := 60
Ram Ship Target Modifier Percent := 100
Both shields should be considered, they should detract from eachother until one gives, then it would detract from the armor then both armor would detract from eachother then internal structure. Speed and Vector should also be taken into consideration, if feasable.
Ramming should destroy the losing ship, take into consideration of the Galaxy Class (Enterprise style from Next Generation) Starship that was destroyed so easily by a single ship which rammed it when the Federation sent an invasion force through the wormhole.




Re: Ramming 101
Better idea, get drones...out fit them with war heads...build lots....and send them after the enemy....thats a good time....they kamikaze against the enemy ships and BAM 1-2 drones can take out a nicely armored enemy distroyer or even cruiser if your tech level is high enough.