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Home » news » forums » Space Empires V » Space Empires V General

SE:V v1.36 Changelog

Captain Kwok's picture
Submitted by Captain Kwok on Fri, 2007-05-18 17:38. Space Empires V General

Greetings.

Some good fixes for remote mining:

Version 1.36:
1. Fixed - "Out of Memory" error when loading a game from within a game.
2. Fixed - Ground combat replay would sometimes show buildings and facilities moving.
3. Fixed - Intelligence defense could prevent all intel attacks over time.
4. Fixed - Duplicate line in SystemTypes.txt.
5. Fixed - Changed description of Remote Miners to say "only one ship or unit per turn".
6. Fixed - Multiple units were able to remote mine the same location at the same time.
7. Fixed - Two ships remote mining would both report positive maintenance costs even though
only one was actually mining.
8. Fixed - A vehicle with no supply could still remotely mine.

‹ What is your favorite fighter Warp Points that Disallow Basic Sensors and Mines ›
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Re: SE:V v1.36 Changelog

Submitted by Dizzy on Fri, 2007-05-18 22:34.

8. Fixed - A vehicle with no supply could still remotely mine.

What does that mean? On SEIV my miners ran out of supplies fast... yet still made me money. They need supplies now in SEV? And where is the FOW remembrance?

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ColonialAdmiral's picture
Mod Designer

Re: SE:V v1.36 Changelog

Submitted by ColonialAdmiral on Fri, 2007-05-18 22:46.

*Glances at new fix-list, closes spaceempires5.com, and keeps playing SEV with an occational jump to SEIV.*

I guess its a good thing that none of these are huge fixes. Guess most of the big stuff is behind us. Remeber the Fleet bug that stole all the ordinance? Good times. Laughing out loud

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Re: SE:V v1.36 Changelog

Submitted by Gusset on Fri, 2007-05-18 23:40.

Good fixes. 1.36+ will now be much more challenging from a resources standpoint...no more stuffing 10 mining sats in the best minefield in the area to cheaply keep ahead of needs. Freighter tech just got more important.

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Re: SE:V v1.36 Changelog

Submitted by Qcontinuum on Sat, 2007-05-19 00:31.

3. Fixed - Intelligence defense could prevent all intel attacks over time

How was this changed exactly? Is there now a limit for defense point accumulation?

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Re: SE:V v1.36 Changelog

Submitted by evilginger on Sat, 2007-05-19 07:30.

Nice to see things continuing to be improved. Woulod aprechiate a bit more work on tha AI as whilst it can be moded and there are good mods about it would be nice to have a beter one out of the box. Especialy as AI modiing isent the most straight forward thing to do.

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Re: SE:V v1.36 Changelog

Submitted by Lector Rae on Sat, 2007-05-19 13:26.

Will the ability to modify or create new strategies from scratch using the game interface be fixed at some point?

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Rilo57's picture

Re: SE:V v1.36 Changelog

Submitted by Rilo57 on Sat, 2007-05-19 13:49.

Please fix interface issues. Like haveing to reset all those menus to show relivant info each time I use a new race. Have those setting save to the game, not the empire.

SEV, more than a feeling.

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Re: SE:V v1.36 Changelog

Submitted by Jmendes on Sun, 2007-05-20 14:12.

when do u think we will have the last patch? 2008? i cant believe ill have to wait over one year to play this game in it´s COMPLETE and challenging form.

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Re: SE:V v1.36 Changelog

Submitted by javaslinger on Sun, 2007-05-20 17:46.

get over it

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OmnusDestoth's picture

Re: SE:V v1.36 Changelog

Submitted by OmnusDestoth on Sun, 2007-05-20 22:17.

the game is out now and plays just fine and if you want a challenge, go play on PBW

as for saving the settings to the game instead of the empire, that would be most useful on most occasions. but i can see something like two people playing hotseat and liking different settings can be a bit annoying.

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ColonialAdmiral's picture
Mod Designer

Re: SE:V v1.36 Changelog

Submitted by ColonialAdmiral on Sun, 2007-05-20 23:15.

Hey guys, I just figured out something.
Arron works about .34 Patches faster than Total War: Medevil. They just got to patch 1.2. Laughing out loud

PFFT.

What a bunch of losers. Laughing out loud

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Re: SE:V v1.36 Changelog

Submitted by Dizzy on Mon, 2007-05-21 00:53.

Wonder how many bugs arron has fixed for sev than how many mtw2 fixed.

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ColonialAdmiral's picture
Mod Designer

Re: SE:V v1.36 Changelog

Submitted by ColonialAdmiral on Mon, 2007-05-21 01:12.

Its a joke bud.

Laughing out loud

I would say arron however.

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Re: SE:V v1.36 Changelog

Submitted by Disconnected on Mon, 2007-05-21 12:00.

Is there any hope MM will speed up the turns, and/or tweak or re-design the AI?

I realize it's improbable that either are bugs in the traditional sense, but... It'd be nice with a single-player game too.

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BlueTemplar's picture

Re: SE:V v1.36 Changelog

Submitted by BlueTemplar on Thu, 2007-05-31 09:20.

6. Fixed - Multiple units were able to remote mine the same location at the same time.

NOOOOO!!! I'm SO dead... : *POOF* You are in deficit of -150K minerals per turn...

Well, it's true it was somewhat overpowered... unlimited production...

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