Home Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

User login

  • Create new account
  • Request new password

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • news aggregator

Search

Who's online

There are currently 3 users and 195 guests online.

Online users

  • Astroshak
  • Aquila
  • weregamer

Languages

  • English English
  • French French

Browse archives

« July 2008  
Mo Tu We Th Fr Sa Su
  1 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30 31      
Home » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

Balance mod, Sats not working around warp points.?

Submitted by msnevil on Fri, 2007-05-18 17:27. SE:V MODs

I have 10 Missle Sat's guarding the access warp point's going out of the solar system. (Problem is, Thier useless.) Enemy AI ships warp through the Warp points without the sat's ever detecting them.

Either there is a "new" undocumented "Detection" system to Sat's, or the Sat's are useless space junk.

Vrs 1.06, Newest patch SEV, beginner tech, All AI vrs human players, No AI bunus, Hard Diff.

Either way, The mod is great. (Note: I havn't had a chance to send a single ship as a extra "choke point" detection system. If the AI ships get pass this, then there is a "Big" detection Bug going on.)

‹ Modding question: longlists and stringlists What's the best MOD? ›
» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.
Captain Kwok's picture
Mod Designer

Re: Balance mod, Sats not working around warp points.?

Submitted by Captain Kwok on Fri, 2007-05-18 19:58.

Is combat initiated? Do your Sats have ordnance and supplies? Can you check the description of the warp point to see if there is some sort of cloak effect etc.?

-----

Space Empires Depot | SE:V Balance Mod

» login or register to post comments

Re: Balance mod, Sats not working around warp points.?

Submitted by msnevil on Mon, 2007-05-21 01:23.

Is combat initiated?

No.

Do your Sats have ordnance and supplies?

Yes.

Can you check the description of the warp point to see if there is some sort of cloak effect etc.?

No extra abilities noted.

Is the Sats on the wrong "warp point" ?

Yep.

» login or register to post comments

Re: Balance mod, Sats not working around warp points.?

Submitted by Nevyn on Tue, 2007-05-22 08:19.

Heh, ooops, do I hear a military advisor being shot in the background....
I just did the same thing myself leaving a warp point undefended, Damn your AI Kwok! It uses black hole systems to transit through still!

» login or register to post comments

Re: Balance mod, Sats not working around warp points.?

Submitted by Sir Spiff on Tue, 2007-05-22 09:40.

This reminds me of the time I parked a large fleet on a warp point in a storm system without adequate scanning. That ended poorly.

» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Popular content

Today's:

  • Tweaking the planet art without going all the way to FQM
  • Space Empires V 1.74
  • Babylon 5 Vorlon ship set
  • Babylon 5 Earth Alliance ship set
  • Intelligence

All time:

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Last viewed:

  • a mini edit - can it be done?
  • Finite resources or not
  • Hello,Yes interesting site,
  • Noob seeking PBW opponent
  • Two bodies in the same sector
(c) Strategy First, Inc. All rights reserved.