Howto TCP Multiplayer |
Hello,
this is about SEV
Since TCP Multiplayer, Simultanous Turn seem to be kind of bugy and getting it running is kinda tricky, I wanted to start a Topic where important things will be postet.
- BUG do not generate the Galaxymap in GameOptions, it will lock on 1st Turn Generation
- BUG If someone plays on the Host PC, this person needs to end his Turn before everyone else (otherwise their commands wont execute)
- BUG in order to load population to your Transports/Colony Ships, dont use "T" for transfer cargo, rather use "O" load Remote
my questions which I hope can someone answer:
#1 Anyone ever setup a Host which automatically Process-Turns as soon as all Order-Files are received ?
Background of this, if you play over Internet you cannot realy see if the Host-Computer Player has ended his turn allready, (remember bug about Host first).
Because of this I would like to have 1PC Host standalone and play on another. On the other side as you migth imagin it is annoying to move over to the 2nd PC and click Process-Turn for every turn.
Its even annoying when I get asked if Im sure, if I want to play my own Civ every turn and then have to click Prozess Turn everytime.
#2 How do I speedup the transfer of Data from the Gameturn Process, I mean I have 1Gbit LAN and can transfer Data at a real rate of 50 MB/sec, which basically means I can transfer the whoule Installed Game in less then a minute. Yet it takes longer then a minute (actually depending on game status it takes ALOT longer) to transfer the Gamedata (which isnt more then a Savegame realy). I cant check now, but I doupt transfering a Savegame File takes longer then 1 second if I use Windows File Sharing (which is realy slow), also loading a Savegame dosnt take longer then a few seconds either, even if I Test-Install the Game on a Remote LAN source (like my NAS Disk).
There must be something seriously wrong (either a bug or I do something terribly wrong, which I hardly believe).
I cant realy believe its supposed to be that slow and the data transfered, even if its alot more Data then I expect.
If it would transfer my whoule RAM, that wont take longer then 30 seconds (with 1GB RAM), but SEV dosnt uses that much RAM as far as I noticed.
#3 How do I speedup Turn-Processing in general, I have fast Computer, but later in Game it takes over 5 Minutes to process a single Turn.
BUG
I figures out SEV dosnt support Multi-CPU Systems. That leads to the problem, if you have a Intel CPUs with Hyper-Threading, it only uses half your CPU Power. You can fix that by disabling Hyper-Threading in your Bios.
However its still to slow, and please dont comeup with a comment like "its a complex game, it takes long".
I understand enogth about programming to know what todays CPUs are able to do there are only so many things in the game to do.
With the level of KI ingame its not realy a reasonable time those turns take.
I however fear its nothing that can be tweaked, rather then a flaw in design or a bug
hope my Informations helps someone and thanks for any advices to solve my Problems
Oliver

Re: Howto TCP Multiplayer
Here's the step by step guide to playing SE V over TCP/IP:
1. Reverse engineer SE V, but with working TCP/IP.
2. Play SE V over TCP/IP.
Only two steps, what could be simpler?




Re: Howto TCP Multiplayer
TCP/IP play is bugged horribly i hope they do get it working one day so i can host a game on my laptop...