" FLEET DEFENCE " |
" Fleet Defence "
To Anyone
Does anybody know how or is this not built into the game?
I would like to use some of my Carrier based fighters to Protect / Defend Fleet?...
I would use some of the Fighter Wing's to orbit-patrol around the fleet destroying emeny fighters, drones and maybe inbound missiles/torp's ect . The other Fighter Wing's would be used in the attack/strike mode and assist the DD's , CA's , BB's in the Hunting down & destruction of all remaining Ememy Forces.
Thank Bro's
The Dogstar
AKA Stardog
Re: " FLEET DEFENCE "
Stardog.
Navy man eh?, always like you chaps, take us where we need to be and bring us back,im a former RE in the Uk Forces for 21 years, and just finished a year compuslory call up as a reservist as we have a skill base shortage.
You can edit the files manualy, its all simply text editing, but you dont have to do that!, you can do it ingame from pick and mix clicking..
Click on Empires box in the top row of icons, look for a setting dispaly of orders for units, each unit then shows the text files that you can edit, but the ones chosen for the unit in question, with iirc 4/5 options pre chosen. So from this in game menue, simply click on the option syou want to change and this will be from then on the default options for that unit.
So your cap fighters, you pick the options you want thme to follow when picking targets, so you pick, smallest target if you want them to pick enemy fighters before any other sized target, fastest/leastdamaged and so on.
Of course you can do this for any/all units, they all come with default picks, all you do is change them from a menuee chopice by clicking on it and clicking on the replacement one. it will change your game enjoyment when you practice a little and get what you want your units to do!.rather than adjust your tactics to what you observe them doing




Re: " FLEET DEFENCE "
Fighters all have one *tag/design* so must all follow the same defined options for nattack, you can of course edit the options, you could make them target furthest/fastest or whatever custom set of prameters you like, to simulate a fighter cap.
If you make a second design, say a fighter bomber, then they can be given adifferent set of options, that way you can do mfighter cap, and anti ship sorties. This of course is a lot of work, better done by someone else!, like all work really...
the advantage of haveing the fursthest target as default rather than nearest, is it sends your cap against the most distance target, while the enemy ai will target the nearest, so you drag his fighters onto yours who move to the furthest enemy target, it also sends them from each ship to the fursthest target, rather than swarm towards the nearest target, which if you think about it, is a bounus as it stops overkill, and dispates your attacks into groups, you might also want to edit the number of fighters (settings text, number of fighters in group)in a group to get the right *feel* of it being a Sqdn or a Wing etc.