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Home » news » forums » Support & Feedback » Bug Reports

Really weird - analysing ship and then ending turn

Submitted by Brad on Sun, 2007-05-06 04:18. Bug Reports

This is fully reproducible. Pick any ship in a sector with a spaceyard. Go to deconstruct/analyse it, but cancel when it asks for confirmation. Then end turn and say yes I really mean it. Not only does the turn not end, but the ship is deconstructed and analysed.

‹ Medical Lab Framerate Problems ›
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Captain Kwok's picture
Mod Designer

Re: Really weird - analysing ship and then ending turn

Submitted by Captain Kwok on Sun, 2007-05-06 09:42.

Can you send your savegame to MM with instructions to reproduce. He's building the next patch early this week and so there's a good chance this can be fixed now.

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Space Empires Depot | SE:V Balance Mod

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Re: Really weird - analysing ship and then ending turn

Submitted by Brad on Sun, 2007-05-06 22:47.

The particular savegame in question is from a mod, but isn't necessary anyway. This happens with any savegame or new game, in stock or any mod.

Email sent.

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se5a's picture
Mod Designer

Re: Really weird - analysing ship and then ending turn

Submitted by se5a on Wed, 2007-05-30 05:45.

Brad wrote:
...savegame ... isn't necessary anyway. This happens with any savegame or new game, in stock or any mod.

actualy, yes, it is necicary. since aaron often prioritizes using "does this report have a savegame" if not, then it tends to go to the bottom end of his pile. if the bug is reasonibly easy to set up, then create a new game in stock and send that, else just send the savegame anyway, with the mod (or a link to download the mod) atached.

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an se5a is a ww1 fighter, it is also a car.

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Captain Kwok's picture
Mod Designer

Re: Really weird - analysing ship and then ending turn

Submitted by Captain Kwok on Wed, 2007-05-30 06:26.

Anyway this was fixed in v1.37:

1. Fixed - Sometimes processing of a turn would halt when a deconstruct & analyze order was executed.

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Space Empires Depot | SE:V Balance Mod

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