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Home » news » forums » Space Empires V » Space Empires V General

SE:V v1.35 Changelog

Captain Kwok's picture
Submitted by Captain Kwok on Fri, 2007-05-04 18:01. Space Empires V General

The latest:

---

Version 1.35:
1. Added - Added another command line parameters.
se5.exe [Savegame path] [password] [-plrstop] [-moddir [dirname]]
-moddir [dirname] - This changes the directory name for the mod in the savegame.
2. Fixed - Bolt weapons were not firing on planets at maximum range.
3. Fixed - In combat, Automove would not move after a player's set targets.
4. Fixed - Units weren't launching in simulated combat.
5. Fixed - When sharing enemy designs, a player would receive designs it had created.
6. Fixed - The ministers would sometimes not control certain ships with specific design types.
7. Fixed - The Population Transport minister was not working correctly.
8. Fixed - Colonizing with a fleet would remove all of the ships in the fleet (Simultaneous) or
remove the wrong ship (Turn Based).
9. Fixed - Militia were not showing up in combat replays.
10. Fixed - Capture pods were not showing up in combat replays.

‹ Ship Fleet Training Human Ships ›
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ColonialAdmiral's picture
Mod Designer

Re: SE:V v1.35 Changelog

Submitted by ColonialAdmiral on Fri, 2007-05-04 18:29.

WOOT FIRST POST!!!
Sorry that was bad....
I like #3. Thats been bothering me for a while....

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Re: SE:V v1.35 Changelog

Submitted by JP_Jones on Fri, 2007-05-04 19:37.

sounds good.

I would be quite happy to have a ver 1.35 patch, as the bolt weapon problem is a big issue to me.

please release it soon.

thanks

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Re: SE:V v1.35 Changelog

Submitted by Guyofdoom on Fri, 2007-05-04 20:28.

I would also second seeing an official patch SOON.

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Captain Kwok's picture
Mod Designer

Re: SE:V v1.35 Changelog

Submitted by Captain Kwok on Fri, 2007-05-04 21:09.

It looks like it will be late next week.

-----

Space Empires Depot | SE:V Balance Mod

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Mod Designer

Re: SE:V v1.35 Changelog

Submitted by CP1985 on Fri, 2007-05-04 21:22.

For #2 I was just wondering if this was a fix for certain weapons not firing on ringed planets?

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ekolis's picture
Mod Designer

Re: SE:V v1.35 Changelog

Submitted by ekolis on Fri, 2007-05-04 22:38.

Woot, you can change the mod-dir now! This should fix a lot of PBW problems! Laughing out loud

~~~
The power of the ancients is now yours to command. You are truly the Master... of the obvious Sticking out tongue

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Re: SE:V v1.35 Changelog

Submitted by Litcube on Fri, 2007-05-04 23:03.

7. Fixed - The Population Transport minister was not working correctly.

Hooray! Aaron asked me for a saved game, and didn't reply in regards to this issue. Glad he looked into it.

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se5a's picture
Mod Designer

Re: SE:V v1.35 Changelog

Submitted by se5a on Sat, 2007-05-05 00:44.

Litcube wrote:
7. Fixed - The Population Transport minister was not working correctly.

Hooray! Aaron asked me for a saved game, and didn't reply in regards to this issue. Glad he looked into it.

yes, for future reference if you're going to send aaron a bug report, then attach a savegame if at all possible, he tends to ignore stuff if there's no savegame.

-----
an se5a is a ww1 fighter, it is also a car.

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Psieye's picture

Re: SE:V v1.35 Changelog

Submitted by Psieye on Sat, 2007-05-05 06:33.

Mmm~ Late next week eh? Sounds good~

---Sig---
Playing Touhou games (Go here if interested . No, nobody else is that good/insane as that replay). No rush for SE V bug fixing.

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Thy Reaper's picture
Mod Designer

Re: SE:V v1.35 Changelog

Submitted by Thy Reaper on Sat, 2007-05-05 09:20.

That was fixed in 1.34. I talked with MM to makes sure he was aware the problem also concerned normal planets, so both elements of the bug are fixed now.

Also, what was the population minister not doing? Was the problem specific to Stock? I'm not sure since I haven't looked in to how ministers are actually handled.

-----
Space for rent - please contact owner

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Psieye's picture

Re: SE:V v1.35 Changelog

Submitted by Psieye on Sat, 2007-05-05 10:04.

I know that both BM and IRM's population ministers only made 1 order per ship per turn, resulting in vastly slow transport if the planets were too near. Maybe that's what got fixed? Would certainly help the AI's growth as we now have "get rid of domed colonies" code in place in both BM and IRM.

---Sig---
Playing Touhou games (Go here if interested . No, nobody else is that good/insane as that replay). No rush for SE V bug fixing.

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ekolis's picture
Mod Designer

Re: SE:V v1.35 Changelog

Submitted by ekolis on Mon, 2007-05-07 09:58.

Captain Kwok wrote:
10. Fixed - Capture pods were not showing up in combat replays.

Did he also get the "captured ships don't change detail-window flags / minimap dot-colors in the replays" issue?

edit: Oh, and also, if you can long range scan a ship you can see the beginning of its orders, but the order list on the details window displays nothing... That seems a bit inconsistent... Sticking out tongue

~~~
The power of the ancients is now yours to command. You are truly the Master... of the obvious Sticking out tongue

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Re: SE:V v1.35 Changelog

Submitted by javaslinger on Tue, 2007-05-08 16:47.

So when you say the patch may be released 'towards' the end of the week... would you expect Friday? Thursday? Wednesday? Tomorrow? perchance this evening???? Smiling

Javaslinger

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Re: SE:V v1.35 Changelog

Submitted by Chen H on Tue, 2007-05-08 16:54.

I was wondering if there was any fix for loading specific units/population/troops/whatnot in Simultaneous mode (PBW).

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Duality's picture

Re: SE:V v1.35 Changelog

Submitted by Duality on Wed, 2007-05-09 14:08.

Cool, looks like this is the official patch. Though it would've been nice for a 1.36 for the last few days to have made some progress on other bugs.

Is it save game breaking? (With IRM games as well)

EDIT: Or perhaps not. Its just vanished off the front page.
EDIT2: I'm confused now, its back again. Was it the wrong file uploaded earlier or something?

Anyway, YAY! Patch!

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Re: SE:V v1.35 Changelog

Submitted by Chen H on Wed, 2007-05-09 14:09.

When will the new patch get uploaded to PBW?

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Re: SE:V v1.35 Changelog

Submitted by Mith on Wed, 2007-05-09 14:46.

I tried to install the patch, but it said I have the wrong previous version. Any ETA on when steam will update the game? Sorry, still new around here.

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Captain Kwok's picture
Mod Designer

Re: SE:V v1.35 Changelog

Submitted by Captain Kwok on Wed, 2007-05-09 15:06.

The Steam version automatically updates - but it's usually several hours (or more?) after the patch is posted.

-----

Space Empires Depot | SE:V Balance Mod

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Re: SE:V v1.35 Changelog

Submitted by Mith on Wed, 2007-05-09 18:25.

Thanks, ill keep waiting:)

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Re: SE:V v1.35 Changelog

Submitted by dcarde007 on Wed, 2007-05-09 21:03.

If you know a lot about how computer software operates and you don't want to wait on Steam, then I'd suggest figuring out how to extract the files from the patch without running the patch.

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Re: SE:V v1.35 Changelog

Submitted by capnq on Thu, 2007-05-10 11:46.

Chen H wrote:
When will the new patch get uploaded to PBW?
Geo has said it would take "At least a couple days." I interpret that to mean that he hopes to have time to do it over the weekend.

capnq
PBW admin

"Good morning, Pooh Bear," said Eeyore gloomily. "If it /is/ a good morning," he said. "Which I doubt," said he.

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Re: SE:V v1.35 Changelog

Submitted by Mith on Fri, 2007-05-11 13:29.

dcarde007 wrote:
If you know a lot about how computer software operates and you don't want to wait on Steam, then I'd suggest figuring out how to extract the files from the patch without running the patch.

Well, I can handle anything except extracting the files from an exe the way this one is set up... how do you do it?

Pretty shadey that I can't upgrade my game without steam doing it for me Sad

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Re: SE:V v1.35 Changelog

Submitted by javaslinger on Fri, 2007-05-11 15:30.

That's the understanding upfront with Steam... though I'm sure they don't go out of there way to make that clear do they?

I wonder if Aaron has some kind of contractual obligation to only release a patch no more than every 2 weeks with Steam. If he updated every week I imagine they would be 'steamed'... Smiling

Javaslinger

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Faithful's picture

Re: SE:V v1.35 Changelog

Submitted by Faithful on Fri, 2007-05-11 15:48.

I would suggest, never, I mean Never buy anything from Steam.

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Thy Reaper's picture
Mod Designer

Re: SE:V v1.35 Changelog

Submitted by Thy Reaper on Fri, 2007-05-11 16:44.

Most patches I've seen released on other games through steam have come out the same day as the patch was announced, even within a few hours. SE:V is the only game I've had significant delays with.

You can install patches manually into any steam game, as long as the file structure is the same, and the launch .exe (and maybe a few other key files) aren't changed by the patch. I'd suggest disabling automatic updates for any game you do this with, too.

Steam isn't a bad program or service. In fact, it's the only reason I ever heard of the space empires series, and I'm sure this is the same with many other people on this forum.

-----
Space for rent - please contact owner

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Re: SE:V v1.35 Changelog

Submitted by Cyber_Tech on Fri, 2007-05-11 18:43.

My experience with Steam has been excellent up to now, and I'm using it with a few games including SE V that I procured 7 months ago. It has the advantage, that you don't need to use a CD-ROM. Never got one single issue with them. As for the delay to get a new patch, anyway I always wait a few hours to make sure that some people tried it. Most of the complains I read about Steam are easy to solve. So I do recommend it.

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Re: SE:V v1.35 Changelog

Submitted by evilginger on Sat, 2007-05-12 01:58.

Faithful wrote:
I would suggest, never, I mean Never buy anything from Steam.

Edit exept counter strike and related products

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Combat Strategy settings don't actually work.

Submitted by glockgemini on Sat, 2007-05-12 19:03.

V.35 with BM 1.06

The ability to change items in the strategys has been fixed but the one I tried for Planets with Colonies to attack until all weapons are gone just glasses the planet. I don't think there were weapons on the planet down to the last population unit (they started out with 5000M or more) on two different colonies.

Its nice that it can be adjusted. It would be nicer if the settings were actually employed. It worked fine on v.25 BM 1.04 except that the unneeded combat ships would then try to flee the hex, leaving the troop transport unprotected. Can't have everything, I guess.

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