Home Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

User login

  • Create new account
  • Request new password

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • news aggregator

Search

Who's online

There are currently 1 user and 147 guests online.

Online users

  • GambitUK

Languages

  • English English
  • French French

Browse archives

« August 2008  
Mo Tu We Th Fr Sa Su
        1 2 3
4 5 6 7 8 9 10
11 12 13 14 15 16 17
18 19 20 21 22 23 24
25 26 27 28 29 30 31
Home » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

supply production during combat? possible?

Submitted by Jasonsty on Fri, 2007-05-04 02:25. SE:V MODs

I have a idea that would work if there is a way to make a quantum reactor create supplies during combat. Have for a long time wanted to make a battletech mod. And thought of a way to make "heat sinks" out of quantum reactors if they worked in combat. My other thought was to make extreme long range gun with zero damage, but generates supplies when fired. Could use some input.

For those that don't know battletech. All units in battletech from mechs to battleships have heatsinks. When you fire weapons you gain heat. Energy create lots of heat, but use no ammo. While balistic weapons create little heat and use lots of ammo. If the heat gets too high it shuts down the unit. much like being out of supplies in SEV

‹ Star Wars Galaxy Map BattleStar Galactica Mod Available ›
» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.
ekolis's picture
Mod Designer

Re: supply production during combat? possible?

Submitted by ekolis on Thu, 2007-05-10 09:57.

There is a weapon effect which steals supplies from enemy ships... would that be useful?

~~~
The power of the ancients is now yours to command. You are truly the Master... of the obvious Sticking out tongue

» login or register to post comments

Re: supply production during combat? possible?

Submitted by UnderLord on Fri, 2007-05-11 22:21.

Haha a battle tech mod would be bad ass =P

» login or register to post comments

Re: supply production during combat? possible?

Submitted by evilginger on Sat, 2007-05-12 15:40.

I dont think so as suply generation apears to be game turn based. It might be posible to mod suplys and ordinace to regenerate in combat time though as it is for armour and shields etc.

» login or register to post comments

Re: supply production during combat? possible?

Submitted by Jasonsty on Thu, 2007-05-17 16:06.

update

I have tested using shield generators with a negative supply usage. and didn't work. Then read through all the abilities to notice shield regenerators are the only component that produces anything in combat. started testing, but this didn't work also.

Also tried building a negative supply usage longrange gun that deals zero damage. This also failed.

Conclusion Supply production during combat is not possible. If anyone proves this conclusion wrong please send me a message.

As for the battletech mod still working on it, but will try using heatsinks to adjust fire rates. argh there isn't a ability to adjust teh fire rates.

» login or register to post comments

Re: supply production during combat? possible?

Submitted by azacool89 on Sat, 2008-08-16 04:25.

Try adding a long range weapon that deals one damage and negative supplies. Then give the hulls the emissive ability with a value of one. make combat max range 500 so the weapon fire all the time. Haven't tested weapons that use negative energy but it will at least fire.

» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Popular content

Today's:

  • Bigger Map as in Bigger :)
  • Known SE5 v1.74 Bugs
  • Wepons Mod
  • Editing max systems in settings.txt
  • Space Empires V 1.74

All time:

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Last viewed:

  • In the scripting language, do boolean operators short-circuit?
  • How do I get more races?
  • Population
  • Weak/Timid AI
  • Too Funny
(c) Strategy First, Inc. All rights reserved.