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Home » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

components and tech areas

Submitted by Tilarium on Wed, 2007-05-02 19:48. SE:V MODs

Just wanted to confirm, when making new research options and new components all I need is to add a regular image to the respected folders and the respected main image file, yes?

What about for facilities? I've never actually invaded a planet before so don't know about that. Thanks!

Kyle

‹ Help with dynamic crew requirements + Forcing AI to make use of Small Hull sizes Bigger isn't always better... ›
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Mod Designer

Re: components and tech areas

Submitted by Gideon on Wed, 2007-05-02 22:24.

You are going to need to make a new model and texture, and then a corrosponding entry in the Combat_Ground_Facility_XFileClasses.txt file.

Or, you can recycle one already in the game.

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Mod Designer

Re: components and tech areas

Submitted by Fyron on Thu, 2007-05-03 01:09.

Note that there are two portraits required, not just one.


SpaceEmpires.net | Space Empires Wiki

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Re: components and tech areas

Submitted by Tilarium on Thu, 2007-05-03 01:18.

A small one and large right, yes?

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