PLEASE include this in the next patch: Remembering FoW settlements and optional toggle for human and or AI |
In Fog of War (FoW), enemy settlements dissappear completly and look like uninhabited planets when they are not in sensor range. That's such a major Pain In the ASS! Please fix it so that the last known info on a planet stays that way. This is just a major hang up for me.
Also, if I am right on this one, setup an option where human players have FoW, but AI does not because I hear that AI act stupidly and have a harder time in the game using FoW.

Re: PLEASE include this in the next patch: Remembering FoW settl
Seconded. We need the fog of war!

Re: PLEASE include this in the next patch: Remembering FoW settl
Seconded. We need the fog of war!

Re: PLEASE include this in the next patch: Remembering FoW settl
While this would be very nice, I find it unnecessary. Such information can be kept manually, provided all we want to know is where those enemy colonies were last seen. That's what "System Notes" is for. This assumes you have decent sensor coverage - if you only run around with range 2 sight with speed 16 ships, then I'd understand the need for this feature.
When I go to War, I certainly at least know what systems the enemy was last seen in (by manual System Notes) and I should have good enough Basic Sensors that I can send 1 frigate (out of 20~50 in a fleet) to check on likely locations.
---Sig---
Playing Touhou games (Go here if interested . No, nobody else is that good/insane as that replay). No rush for SE V bug fixing.

Re: PLEASE include this in the next patch: Remembering FoW settl
I agree there should be a "Remember Colonies" option in settings.txt for this item. The AI actually knows this info already as when it runs through the planets each turn during its thinking, it knows who owns the colony etc. even if doesn't have active sensor coverage of the planet.
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Re: PLEASE include this in the next patch: Remembering FoW settl
Although it would be a nice perk, I can think of other things that should be included in a patch before this. I’ve never had a problem using a combination of my memory and the tools already in place in SEV.
Re: PLEASE include this in the next patch: Remembering FoW settl
Hey, Dizzy! I see you're a little frustrated! That's too bad. Perhaps, though, these people are just providing their opinion as sanctioned under the definition of "forum". I don't think they're taking it [life's problems] out on you. Chillaxination station, guy.
Re: PLEASE include this in the next patch: Remembering FoW settl
Dizzy, if other peoples opinions get you so bent may I suggest that you simply not post. Because that was perhaps the most comically irrational reply I have seen on all the forums that I frequent.
Re: PLEASE include this in the next patch: Remembering FoW settl
I think Dizzy got his name from opening up and then standing on his HDD during defrag of the...P collection...
I have to agree with JTesla too.
Ahem, in more serious note...this is truly a relatively minor issue. If it is so difficult to remember, make a note like Psieye said. That's worst case, if you're well into a large quadrant game and there are a lot of colonies to remember (though I do fine, and I have a bad memory!
). However, if this is game breaking, then you have an odd method of playing, as running an empire is all about adapting when you need to know something or beat back an assault or whatever else. Drop a cheap frigate with generators in the system if you can't live without knowing, with sensors high enough to reach across full systems. The ship is performing a "recon" mission indefinately, and a cheaply made frigate with just a sensor and standard requirements is hardly a draw to funding.
Ultimately, it doesn't interfere with actual play, just details that will be adjusted after the more important game changing bugs are tended. I'd like it implemented too, but a million other things could be done with higher priority before something so small is touched.
And cheesecake, I ramble on. 
"Once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been and will always long to return." ~Leonardo DaVinci
Re: PLEASE include this in the next patch: Remembering FoW settl
IMO Dizzy is absolutely right with this request.
Considering I do most of my colonizing via the Planets screen filtering the good spots. While it is certainly possible to memorize "enemy" systems or tell the AI to avoid them it would be a lot easier and much more manageable especially in large galaxies to have the last known status of a planet remembered.

Re: PLEASE include this in the next patch: Remembering FoW settl
ok, how about the amount of screen space the combat log takes up in the news, even when you just hit a mine field?
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an se5a is a ww1 fighter, it is also a car.
Re: PLEASE include this in the next patch: Remembering FoW settl
Dizzy its only a game when all said and done.
Personaly I would like to have the last seen information displayed as many other games do but I can get round it with the use of system notes and my memory as well as a note pad.
However I consider the way for of war works to be minnor compared to A the memory leak (fixed next patch) and B the stock AI which should be at least as good as those in the BM and IRM

Re: PLEASE include this in the next patch: Remembering FoW settl
I'd rather Aaron worked on the Hard Code, rather than the stock AI, which can be messed with by us.
there's also the propolsion pods which don't work in similtanious mode, I'd like to see total time to compleation added to the custom lists colomns in the construction queues window, and a facility space left after build q in the custom lists colomns in the colonys window.
there's also a switch needed to overide which mod to use so PBW can update games.
half the intel stuff doesn't work (stealing enemy designs, tech, etc.)
strategies suck compleatly, they are still wrapped around the ugoIgo seIV type design, it should be compleatly re-worked.
there's a whole host of orders which canot be given when multiple ships are selected - like the sentry command, and load cargo etc.
if you colonise with your colonyship in a fleet, you will loose all the ships in the fleet.
ship capture does not work to well, securty stations hardly work at all.
milita does not show up in the ground combat replays.
some quickstart options would be nice, a quickstart.txt or something to change things like the ability to quickstart a similtanious game.
and that's just half my list that I'm bugging aaron about, none of these are softcode problems.
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an se5a is a ww1 fighter, it is also a car.

Re: PLEASE include this in the next patch: Remembering FoW settl
Next on my list of problems I'd like fixed (ringed planets and strategies seems to be ready in the beta patch) would be an auto-renaming feature and keyboard shortcuts (or multi-select ships) in Fleet Transfer.
Ever tried to retrofit 150 ships and update their names? I'm pretty much going to have to change my entire nomenclature logic just so I don't get bogged down with having to rename everything. Then after those 150 ships get retrofitted, I need to look up which ones are complete before tranferring them to a fleet. In that fleet, I need to spend far too long setting 1 ship to Escort/Picket status - not useful when I have maybe 70 or so to set as Escort/Picket.
Furthermore, Fleet Templates would really help, where a fleet's formation, task forces and their formations are pre-set from a list so I don't have to spend 1 minute per fleet just setting this up (and there are a good many fleets I make).
It takes 5 seconds to make a note of which systems I spotted enemy empires in. It takes 5 minutes of rummaging around in the Fleet Transfer window to set up a fleet like I want it - longer if I need to factor in which ships are damaged. I don't even try to rename everything I retrofit.
Intel is also a pretty big problem, but I think as that's part of the moddable scripts somebody could work on that. I wish we could have better control over what ops are attempted though.
---Sig---
Playing Touhou games (Go here if interested . No, nobody else is that good/insane as that replay). No rush for SE V bug fixing.

Re: PLEASE include this in the next patch: Remembering FoW settl
I'm kinda with Dizzy on this one, though he could have been more diplomatic with his replies. What's the point of coming here and posting a reply to his comment that basically tells him his complaint is trivial and he should just be a man about it. His response was rude but I think some of the replies were also quite rude, just not as blatant.
Re: PLEASE include this in the next patch: Remembering FoW settl
EDIT: nothing here move along.
Re: PLEASE include this in the next patch: Remembering FoW settl
I absolutely agree with Dizzy. For me, the game is unplayable without the Fog of War. I was a huge fan of se iv (my only gripe being the tactical combat, everything else for me was great).
It is quiet a complicated game to play, and there is A LOT of things to micro manage to run a successful empire, having to manually type in notes into the system report is an absolute joke.
Its not physically possible to memorise the locations of every enemy controlled planet and plain simply takes all the fun out of the game by being so unrealistic (for gods sakes its supposed to be a game about building an Empire in Space, yet seeminly there isn't enough technology around to keep track of the last known enemy position)...
PLEASE PLEASE PLEASE FIX THIS ISSUE!
On a related matter, have the map on the main screen (or somewhere else) have a button to toggle the planets the relevent colour depending on the last information you had as to who claimed ownership of that system. This was a feature in SE IV, i don't see why something so simple and useful could have been left out of SE V.

Re: PLEASE include this in the next patch: Remembering FoW settl
I understand the desire for remembering colonies. But if you were a big fan of SE:IV, you can just toggle on "Players can see all sectors of the system they are currently in" for now...
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Re: PLEASE include this in the next patch: Remembering FoW settl
The more e-mails that MM receives on an item, the more likely you'll see a change or addition sooner.
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Re: PLEASE include this in the next patch: Remembering FoW settl
I need to see systems I've scouted. I'm constantly sending colony ships to systems that have alien colonies already on them. Takes FOW fun out of the game.
Well realistically thats what would happen. You scout a system, and six months later, when your colony ships arrive, YOU FIND IT ALREADY COLONISED?! Oh man, sounds like theres gonna be a war on now.
In my opinion it makes it more fun, because it adds flavor to the game. You claimed the colony six months ago, but they didnt hear you do that, and to them it was already theirs for the taking. Besides, all wars have to start for some reason 
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It takes decades to build something that will only be destroyed in 5 minutes.





Re: PLEASE include this in the next patch: Remembering FoW settl
I would agree or upgrade the AI such that it can cope with fog of war