12 minute combat |

I had a 12 minute combat last night.
I was attacking a computer world that had a couple of stations in orbit.
One ship of mine was disabled (no movement) just within range of a station.
The stations destroyed my other ships, except the disabled one.
The one station in range continued to fire missiles at my disabled ship for 12 minutes, until it ran out of ordnance. The missiles were all taken out by the point D that remained on my disabled ship.
I imagine the same kind of thing can happen with combat in "nebula" systems where sensors don't work well...as long as ships keep firing the combat won't end.
I would suggest an option to cap combat at some max time in the settings.txt file.
...my settings:
Space Combat Maximum Time (Seconds) := 300
Space Combat Ends Only When Time Up Or No Enemies := FALSE



