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Home » news » forums » Space Empires V » Space Empires V General

what's the usage of migration? why AI provide blank treaty? What's the treaty of alliance?

RedSpider's picture
Submitted by RedSpider on Tue, 2007-04-24 22:34. Space Empires V General

Hi guys,
I had these three questions for a looong time...

1. AI often provides me a migration treaty. But I can't find the benfit from it. Different kind of races will limit the space of planet. So I have to drop the foreigners into outerspace, it makes me feel guilty. But it looks like that AI like to send its children to other country. why? what benfit can it take?

2. I don't know if you guys have met it before: sometimes AI just send me a treaty offer with no element. For example, in an ally treaty, AI want to share technology with me, but nothing in the option list is checked. What will happen if i accept the treaty?

3. I've joined an alliance before, I didn't assign the "share technology" item. but whenever I read the report of other races in this alliance, their technical level is as same as mine. and further more, when I decide to quit the alliance, I will get a congratulation from alliance that "they have voted to accept me to join the alliance" by EVERY TURN. how can I avoid this besides a war?

‹ SEIV vs SEV ?? How to load Units/Population in PBW? ›
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Re: what's the usage of migration? why AI provide blank treaty?

Submitted by jfp3 on Tue, 2007-04-24 22:55.

One thing I can tell you is that taking Alien Migrants allows you to shuffle populations of them to planets that would normally have to be domed. So that Domed Huge planet that was only giving you 5 facilities suddenly becomes worth 25. That alone is worth the migration. Just accept a couple of turns from them and then change the treaty, and shuffle the proper populations to get those Domes torn down.

We shall then, make the rubble bounce ~~~ Winston Churchill

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Psieye's picture

Re: what's the usage of migration? why AI provide blank treaty?

Submitted by Psieye on Wed, 2007-04-25 06:27.

Immigrants only come to planets they can breathe. If they come to a domed planet, that means you need to jettison/scrap your own people (or transport them off) for the good of the planet. Don't worry, they're loyal citizens and so there's no difference between them and your people (aside from whether they're Emotionless or not).

---Sig---
Playing Touhou games (Go here if interested . No, nobody else is that good/insane as that replay). No rush for SE V bug fixing.

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ColonialAdmiral's picture
Mod Designer

Re: what's the usage of migration? why AI provide blank treaty?

Submitted by ColonialAdmiral on Wed, 2007-04-25 07:41.

I'd like to know the answer to #3. I've only been in one alliance to date, but I played till the end with being in it.

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Prankowski's picture

Re: what's the usage of migration? why AI provide blank treaty?

Submitted by Prankowski on Wed, 2007-04-25 09:15.

alliances are still bugged and normaly only make problems. so best for now is you just don´t use alliances in AI games.

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RedSpider's picture

Re: what's the usage of migration? why AI provide blank treaty?

Submitted by RedSpider on Wed, 2007-04-25 21:12.

oops, alliance seems so cool...

anyway, to psieye, in my game, AI really send its race to my planet which it can't breath well. and at that time I deal with these immigrants, my domed planet openned again.

and don't you ever met the blank treaty from AIs? I think that's strange and looks like a trap.

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Psieye's picture

Re: what's the usage of migration? why AI provide blank treaty?

Submitted by Psieye on Thu, 2007-04-26 07:03.

RedSpider wrote:
oops, alliance seems so cool...

anyway, to psieye, in my game, AI really send its race to my planet which it can't breath well. and at that time I deal with these immigrants, my domed planet openned again.

and don't you ever met the blank treaty from AIs? I think that's strange and looks like a trap.

Then something is wrong with the code there. Consider making a backup copy of your mod's datafiles/AIScripts first, then re-installing them.

Furthermore, I've seen one blank treaty in all my time. Blank clauses in treaties I've seen yes, but not a treaty with absolutely no clauses.

---Sig---
Playing Touhou games (Go here if interested . No, nobody else is that good/insane as that replay). No rush for SE V bug fixing.

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RedSpider's picture

Re: what's the usage of migration? why AI provide blank treaty?

Submitted by RedSpider on Thu, 2007-04-26 23:35.

So, can we say such blank treaty is a bug?
I met them too much in my career in SEV. Always follow after several turns of counter treaty, maybe AI loose their patience at last ^_^

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Re: what's the usage of migration? why AI provide blank treaty?

Submitted by evilginger on Fri, 2007-04-27 09:16.

I second Psieye and add that I have never seen a treaty with no clauses in it at all, but I have also never seen a treaty with somthing from all the posible clauses in it either.

I suspect that if you saw one its due to a unlikly and dificult to reproduce sequence of events or a player in a multiplayer trying to mess with your head. I would add I am not sure if its posible as a player to create a clauseless treaty either.

I would check but the 286 laptop I am using wont even run SEIV and I must be the last person alive using netscape 4

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Re: what's the usage of migration? why AI provide blank treaty?

Submitted by wmysilly on Sat, 2007-04-28 22:22.

No blank treaty. There are treaties with clauses but without clause parameters where necessary. Normally the format is like:

Title | Share research
Para | the XXX Empire share its tech...

It is common that AI "forget" to click the checkboxes. It's a bug however it doesn't matter. You can just ignore that article. A CLAUSE WITHOUT PARAMETER WILL NOT TAKE EFFECT.

Also there are blank requests. Your ally beg you for something which is in fact nothing. I suggest you just accept it huh huh! Of course you shall not transfer any resource. And maybe the relation between you and your ally will warm up? God knows...

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ColonialAdmiral's picture
Mod Designer

Re: what's the usage of migration? why AI provide blank treaty?

Submitted by ColonialAdmiral on Sat, 2007-04-28 22:49.

So do alliances work for multiplayer?

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Re: what's the usage of migration? why AI provide blank treaty?

Submitted by Disconnected on Sun, 2007-04-29 01:22.

wmysilly wrote:
No blank treaty. There are treaties with clauses but without clause parameters where necessary.

It is common that AI "forget" to click the checkboxes. It's a bug however it doesn't matter. You can just ignore that article. A CLAUSE WITHOUT PARAMETER WILL NOT TAKE EFFECT.

I'm pretty sure you're wrong about that. I accepted a treaty like that once, with non-specific mutual defence and research sharing. Immediately afterwards, I found myself in a state of war with two other AI players. It could be coincidence, but I doubt it.

Though those non-specific treaty clauses pop up virtually every time I'm offered one under the 1.33 patch, I've yet to accept one, so it may have changed.

wmysilly wrote:
Also there are blank requests. Your ally beg you for something which is in fact nothing.
I'm not entirely sure what you mean?

I'm frequently pestered for handouts. Accepting does nothing. It's hard to judge whether responding with a "give gift" does anything, since their response & attitude changes are identical to what happens if you gift an AI unprovoked.
So far, the only kind of demand I'm sure can be met, is the "Lend us spies" thing.

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Re: what's the usage of migration? why AI provide blank treaty?

Submitted by wmysilly on Sun, 2007-04-29 22:14.

AI allies will always ask for "economic aid". But never have I seen anything in their wishlists(like certain amount of resource, techs...). They say thank you when I agree to help however no real material transfer ever happens.

I haven't played for long. Features mentioned are based on 1.20 patch.

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